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Difficulties

Beating the final boss on The Cinder Crown 7 opens the next difficulty. Nightmare and Inferno replay the same zones, but every enemy is level 70, health and damage are multiplied, and loot, gold and item level grow with the level the map had on Normal. That last part is why late maps are worth more on the harder difficulties even though the enemies are the same level everywhere.

Normal
Enemy level
the map's own
Enemy health
×1
Enemy damage
×1
XP
×1
Loot find per map level
none
Gold per map level
none
Item level
10 × enemy level
Soul Shards per boss
×1
Nightmare
Enemy level
70
Enemy health
×3.5
Enemy damage
×1.35
XP
×1.5
Loot find per map level
+0.5%
Gold per map level
+0.5%
Item level
700 + map level
Soul Shards per boss
×1.5
Inferno
Enemy level
70
Enemy health
×6
Enemy damage
×1.8
XP
×2
Loot find per map level
+1%
Gold per map level
+1%
Item level
700 + 2 × map level
Soul Shards per boss
×2

What each difficulty unlocks

  • Black Mist legendaries can drop from Nightmare on, at 0.3% of legendary drops from level 70 enemies. They arrive unrevealed at item level 850 and let you pick each affix from two choices.
  • Divine items and set runes only drop on Inferno. Divine items have fixed stats and item level 990.
  • Mythic Rift needs Inferno.
  • Ancient legendaries (every affix at its maximum roll) drop on any difficulty, 10% of legendary drops from level 70 enemies.

Example: The Cinder Crown 7

The final boss stage (map level 70) on each difficulty: the item level of its drops, the loot find multiplier, and its boss.

Item levelLoot findLord of the Cinder healthSoul Shards
Normal690–709×1.003,998,6647
Nightmare765–775×1.3515,394,86010
Inferno835–845×1.7026,391,18814