Zones
Zones open in a chain: clearing a stage unlocks the next, and a zone's last stage unlocks the next zone. A zone has seven stages, with a mini-boss on stage 4 and the zone boss on stage 7 (Spire Hill Crypt splits its seven across an upper and a lower crypt). On Nightmare and Inferno the same maps return with every enemy at level 70; see difficulties. The same stages are on the world map.
Story zones11



Mini-boss: Venom Queen · Boss: Ancient Oak TreantTazan WastesLevel 28–34 · 7 stagesUnlocks after Kings Woods South 7




Mini-boss: Ancient Shellwarden · Boss: Tidewrath Crab KingThe BarrensLevel 40–46 · 7 stagesUnlocks after Tazan Isles 7Treasure maps3
Dreamy maps are bonus runs that cost a treasure map key for the difficulty you enter on. Keys drop from any wave at a 0.05% chance, from fishing and from the lucky wheel. Each one is a single stage of Dreamwood Drakelings ending in a treasure drake.
Other maps
Mythic Rift is the endless endgame map: it needs Inferno, every enemy is level 70, and its tier sets how hard the run is and how much it pays.
Training Grounds holds a training dummy that never dies and never fights back, for testing gear and ability damage. It drops nothing.