Enemies
Health and damage below are base values at level 1. Enemies gain health and damage every level up to 70, and Nightmare and Inferno multiply both on top; the enemy scaling tool works out any level and difficulty.
Driftshell Hermit Crab160 HP · 10 damage · minionTidewrath Hermit Crabboss200 HP · 8 damage
Reef Squid200 HP · 15 damage · minion
Shoal Naga280 HP · 16 damage · minion
Brinescale Serpent350 HP · 18 damage · minion
Tidewrath Crab Kingboss6,000 HP · 36 damage · minion
Ancient Shellwardenboss7,500 HP · 32 damage · minion


