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Mythic Rift

The Mythic Rift is the endless endgame map. It needs Inferno, every enemy is level 70, and each run has a tier from 0 to 100: health climbs steeply with the tier while gold, XP and loot climb slowly. Only the boss wave drops items; the waves before it give gold and potion charges.

A run is 10 waves of 40–50 enemies, drawn from 4–6 enemy types picked for that run out of a pool of 37. Rift enemies ignore their normal stats: each has a size, and a small one starts from 30 health and 2 damage, a medium one from twice that and a large one from three times, before level 70 growth, Inferno and the tier multiply it. The boss is one of 20 bosses with a base of 5,000 health and 30 damage.

Each tier multiplies health by 1.16 and damage by 1.03 up to tier 50, then by 1.17 and 1.025. Gold rises by 2% and XP by 3% of base per tier, and item find by 1%. The boss also drops 0.5 more Soul Shards per tier, rounded, so a tier 100 boss gives 57 where tier 0 gives 7.

From tier 75 the boss gets a 15-minute timer. When it runs out the boss turns enraged: four times the attack speed and almost a billion extra damage per hit, which ends the run.

By tier

TierSmall enemyLarge enemyBoss healthBoss damageGoldXPSoul ShardsLegendary per roll
183,492250,47613.92 million3,492×1.72×2.0383.81%
5151,174453,52225.20 million3,930×1.80×2.15103.87%
10317,517952,55152.92 million4,556×1.90×2.3123.94%
201.40 million4.20 million233.45 million6,123×2.10×2.6174.08%
306.18 million18.54 million1.03 billion8,228×2.30×2.9224.2%
4027.26 million81.78 million4.54 billion11,058×2.50×3.2274.3%
50120.25 million360.75 million20.04 billion14,861×2.70×3.5324.4%
60578.02 million1.73 billion96.34 billion19,024×2.90×3.8374.48%
702.78 billion8.34 billion463.08 billion24,352×3.10×4.1424.55%
75 enrage6.09 billion18.27 billion1.02 trillion27,552×3.20×4.25454.58%
8013.36 billion40.07 billion2.23 trillion31,172×3.30×4.4474.61%
9064.20 billion192.59 billion10.70 trillion39,903×3.50×4.7524.67%
100308.59 billion925.76 billion51.43 trillion51,079×3.70×5574.71%

Health and damage include level 70 growth and Inferno. Any tier, size and boss: enemy scaling tool.

Possible bosses20

Enemy pool37