Drop rates
Each wave rolls its loot once, at the level of the enemy that died last. A roll picks a rarity from a table that moves from level 1 to 70 (more nothing, fewer commons, legendaries from level 10), and Magic Find plus the map bonus on Nightmare and Inferno multiply the uncommon, rare and legendary weights. Details and the tables are in the loot guide.
Enemy level 70, map level 70. Loot rolls once per wave, when its last enemy dies.
One item roll (1 per wave)
Nothing95%
Common2.5%
Uncommon1.75%
Rare0.6%
Legendary0.15%
Divine (Inferno only)0
A legendary that drops here (not Back) is Ancient 10% of the time.
Chance of one specific item
Everything else per wave
- Gold pile
- 30%: 112–168
- Potion charge
- 30%
- Gem
- 1%, one of 6
- Treasure map key
- 0.05% (Normal key)
Possible gems, equally likely: Polished Rhombus Amethyst, Polished Rhombus Diamond, Polished Rhombus Emerald, Polished Rhombus Ruby, Polished Rhombus Sapphire, Polished Rhombus Topaz.