DESKRAWL.TOOLS

Paragon

Reaching level 70 unlocks paragon. From then on all your XP goes into paragon levels, each worth one point to spend on a fixed list of stats. The first paragon level alone takes about 8% of the XP it took to get from 1 to 70.

XP per paragon level

Paragon XP is counted in reference kills: a paragon level needs a number of kills worth 790 XP each, the XP of a typical level 70 enemy. That number of kills follows a curve set in the game's config: 56,063 kills at paragon 1, climbing to 242,191 by 50, flat from there to 200, then rising again to 1,745,254 at 475 and by a fixed amount per level after that. The flat stretch from 50 to 200 is the cheapest run of points you will get.

Paragon levelXP to nextTotal XP to reach it
144,289,7700
1049,937,480421,196,400
20145,378,1701,350,050,750
50191,330,8906,377,699,230
100191,330,89015,944,243,730
200191,330,89035,077,332,730
300449,017,83066,965,886,550
400615,599,600120,113,428,060
4751,378,750,660194,519,958,050
6002,650,650,660445,721,590,550
10006,720,730,6602,317,962,814,550

Paragon stats

Every point adds a flat amount to one stat. 11 stats stop at a cap, 525 points between them; the rest never cap.

StatGroupPer pointCapAt cap
StrengthCore+1none
DexterityCore+1none
IntelligenceCore+1none
Bonus Move SpeedCore+0.5%50+25%
Max ManaCore+250+100
Critical Hit ChanceOffense+0.1%50+5%
Critical Hit DamageOffense+2%50+100%
Attack SpeedOffense+0.4%50+20%
Cooldown ReductionOffense+0.2%50+10%
Bonus ArmorDefense+1%50+50%
Bonus Magic ResistDefense+1%50+50%
Bonus HealthDefense+0.5%50+25%
Life RegenerationDefense+450+200
Life on HitUtility+525+125
Health Potion FindUtility+5%none

Where points do the most

Your hero's primary stat (Strength for the Warrior, Intelligence for the Sorcerer, Dexterity for the Hunter and Monk) multiplies every hit by 1 + primary / 100. A paragon point is therefore one more percent of base damage, which is a lot early and less as your gear stacks the stat: at 400 primary, ten more points add about 2% to your hits. Strength and Intelligence also give a point of Armor or Magic Resist each, whoever holds them.

The capped stats don't shrink in relative value as your primary stat climbs, so they tend to be the better buy once it is high. Critical Damage is the standout: its 50 points add +100% on top of the base 150%, so a crit goes from 2.5× to 3.5× damage before gear. Crit chance per point is small (+0.1%), and it shares the game's 85% cap with gear. Cooldown reduction from paragon (+10% at cap) counts toward the same 85% limit.

Once all 525 capped points are spent, everything left goes into the primary stat or potion find. To see how long each level takes on your map, use the XP and levels tool.