DESKRAWL.TOOLS
Iron Spiked Mace
Common Weapon
148–200 DPS
at item level 700, any speed 0.8–1.2
Primary
1 random affix from 26
Warrior, Sorcerer, Monk
228
Type
Weapon (Mace)
Rarity
Common
Heroes
Warrior, Sorcerer, Monk
Sells for
228 gold at item level 700
Gem sockets
0–3 (item level 300+)
Upgradable
Yes, to +12
Internal id
CommonMace1

Iron Spiked Mace

CommonWeaponWarriorSorcererMonk

How it drops

Loot is rolled once per wave, when its last enemy dies, at that enemy's level. If the roll lands on common, every slot with an eligible base is equally likely (Back is 7% as likely as the others), then a base is picked evenly within the slot. Iron Spiked Mace is eligible from enemy level 1 and only drops for Warrior and Sorcerer and Monk. Item level on Normal is 10 × (level − 1) to 10 × level + 9; on Nightmare and Inferno every enemy is level 70 and item level becomes 700 plus the map's level (× 2 on Inferno).

Possible affixes

Common items roll 1 primary affix, drawn without repeats from the pool after removing stats your hero cannot roll. Ranges below are the game's roll formula at each item level; try any level in the item roll calculator.

Affixilvl 100ilvl 300ilvl 500ilvl 700
Strength Primary · Warrior only5–715–2126–3536–48
Dexterity Primary · Hunter, Monk only5–715–2126–3536–48
Intelligence Primary · Sorcerer only5–715–2126–3536–48
Damage Primary3–49–1215–2121–29
Critical Hit Damage Primary6.1%–8.3%18.4%–24.8%30.6%–41.4%42.8%–58%
Attack Speed Primary1.5%–2.1%4.6%–6.2%7.7%–10.4%10.7%–14.5%
Basic Attack Damage Primary7.1%–9.7%21.4%–29%35.7%–48.3%50%–67.6%
Strong Attack Damage Primary7.1%–9.7%21.4%–29%35.7%–48.3%50%–67.6%
Special Ability Bonus Damage Primary8.2%–11%24.5%–33.1%40.8%–55.2%57.1%–77.3%
Physical Damage Primary · Warrior, Hunter, Monk only8.2%–11%24.5%–33.1%40.8%–55.2%57.1%–77.3%
Fire Damage Primary · Warrior, Sorcerer only8.2%–11%24.5%–33.1%40.8%–55.2%57.1%–77.3%
Cold Damage Primary · Sorcerer only8.2%–11%24.5%–33.1%40.8%–55.2%57.1%–77.3%
Lightning Damage Primary · Sorcerer, Monk only8.2%–11%24.5%–33.1%40.8%–55.2%57.1%–77.3%
Poison Damage Primary · Hunter only8.2%–11%24.5%–33.1%40.8%–55.2%57.1%–77.3%
Arcane Damage Primary · Hunter only8.2%–11%24.5%–33.1%40.8%–55.2%57.1%–77.3%
Damage vs Healthy Primary10.2%–13.8%30.6%–41.4%51%–69%71.4%–96.6%
Damage vs Injured Primary10.2%–13.8%30.6%–41.4%51%–69%71.4%–96.6%
Damage vs Slowed Primary10.2%–13.8%30.6%–41.4%51%–69%71.4%–96.6%
Damage vs Immobilized Primary10.2%–13.8%30.6%–41.4%51%–69%71.4%–96.6%
Damage vs Elite Primary10.2%–13.8%30.6%–41.4%51%–69%71.4%–96.6%
Damage vs Bleeding Primary · Warrior only10.2%–13.8%30.6%–41.4%51%–69%71.4%–96.6%
Damage vs Distant Primary · Sorcerer, Hunter only10.2%–13.8%30.6%–41.4%51%–69%71.4%–96.6%
Damage vs Poisoned Primary · Hunter only10.2%–13.8%30.6%–41.4%51%–69%71.4%–96.6%
Damage Over Time Primary · Warrior, Sorcerer, Hunter only10.2%–13.8%30.6%–41.4%51%–69%71.4%–96.6%
Damage vs Burned Primary · Sorcerer only10.2%–13.8%30.6%–41.4%51%–69%71.4%–96.6%
Damage vs Vulnerable Primary10.2%–13.8%30.6%–41.4%51%–69%71.4%–96.6%
Life on Hit Secondary2–36–810–1414–19
Life on Kill Secondary6–818–2531–4143–58
Mana on Kill Secondary1–13–45–77–10

Salvage

Iron Ore: 1 + 0.02 × item levelalways
Soul Shard: 1 + 0.003 × item level10%

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