Stats explained
Gear bonuses add straight onto a stat, percent bonuses from runes, gems and talents multiply the total, and buffs apply last. Four stats are capped at 85%: critical chance, cooldown reduction, dodge and mana cost reduction. The legendary roll column is the range one affix rolls at item level 700; the item roll calculator covers any level.
Primary stats3
| Stat | What it does | Rolls on | Legendary roll, ilvl 700 |
|---|---|---|---|
| Strength | Raises damage for the Warrior by 1% per point: every hit is multiplied by 1 + Strength / 100. Each point also gives 1 Armor, whatever your hero. Only rolls for Warrior. | every slot | 48–64 |
| Dexterity | Raises damage for the Hunter and Monk by 1% per point. Also reduces the extra damage enemy crits deal to you by Dexterity / (Dexterity + 1500). Only rolls for Hunter and Monk. | every slot | 48–64 |
| Intelligence | Raises damage for the Sorcerer by 1% per point. Each point also gives 1 Magic Resist, whatever your hero. Only rolls for Sorcerer. | every slot | 48–64 |
Damage28
| Stat | What it does | Rolls on | Legendary roll, ilvl 700 |
|---|---|---|---|
| Damage | Flat bonus added to weapon base damage. | Weapon, Gloves | 29–39 |
| Weapon Damage | The damage number on your weapon. Abilities hit for a multiple of it. | not on gear | |
| Bonus All Damage | Increases all damage you deal. | Ring, Necklace | 38.1%–51.5% |
| Physical Damage | Increases all Physical damage you deal. Only rolls for Warrior and Hunter and Monk. | Weapon, Ring, Necklace | 76.2%–103% |
| Fire Damage | Increases all Fire damage you deal. Only rolls for Warrior and Sorcerer. | Weapon, Ring, Necklace | 76.2%–103% |
| Cold Damage | Increases all Cold damage you deal. Only rolls for Sorcerer. | Weapon, Ring, Necklace | 76.2%–103% |
| Lightning Damage | Increases all Lightning damage you deal. Only rolls for Sorcerer and Monk. | Weapon, Ring, Necklace | 76.2%–103% |
| Poison Damage | Increases all Poison damage you deal. Only rolls for Hunter. | Weapon, Ring, Necklace | 76.2%–103% |
| Arcane Damage | Increases all Arcane damage you deal. Only rolls for Hunter. | Weapon, Ring, Necklace | 76.2%–103% |
| Basic Attack Damage | Increases damage dealt by your basic attack. | Weapon, Necklace | 66.6%–90.2% |
| Strong Attack Damage | Increases damage dealt by your strong attack. | Weapon, Necklace | 66.6%–90.2% |
| Special Ability Bonus Damage | Increases damage dealt by your special abilities. | Weapon, Chest | 76.2%–103% |
| Damage Over Time | Increases damage dealt by damage-over-time effects. Only rolls for Warrior and Sorcerer and Hunter. | Weapon | 95.2%–128.8% |
| Damage vs Healthy | Increases damage dealt to enemies above 80% health. | Weapon, Chest, Necklace | 95.2%–128.8% |
| Damage vs Injured | Increases damage dealt to enemies below 30% health. | Weapon, Chest, Necklace | 95.2%–128.8% |
| Damage vs Slowed | Increases damage dealt to enemies affected by a slow. | Weapon, Necklace | 95.2%–128.8% |
| Damage vs Immobilized | Increases damage dealt to enemies that are Stunned or Immobilized. | Weapon | 95.2%–128.8% |
| Damage vs Elite | Increases damage dealt to Elite and Boss enemies. | Weapon, Necklace | 95.2%–128.8% |
| Damage vs Bleeding | Increases damage dealt to enemies affected by a bleed. Only rolls for Warrior. | Weapon | 95.2%–128.8% |
| Damage vs Poisoned | Increases damage dealt to enemies affected by a poison. Only rolls for Hunter. | Weapon | 95.2%–128.8% |
| Damage vs Burned | Increases damage dealt to enemies affected by a burn. Only rolls for Sorcerer. | Weapon | 95.2%–128.8% |
| Damage vs Distant | Increases damage dealt to enemies far away from you. Only rolls for Sorcerer and Hunter. | Weapon | 95.2%–128.8% |
| Damage vs Vulnerable | Increases damage dealt to Vulnerable enemies. | Weapon, Ring, Necklace | 95.2%–128.8% |
| Critical Hit Chance | Chance for an attack to critically strike. Capped at 85%. | Ring, Necklace, Gloves | 7.6%–10.3% |
| Critical Hit Damage | Bonus damage multiplier on critical strikes. | Weapon, Ring, Necklace, Gloves | 57.1%–77.3% |
| Attack Speed | Final attacks per second. | Weapon, Belt, Ring, Necklace, Gloves | 14.3%–19.3% |
| Weapon Speed | Attacks per second of your weapon. Basic attacks fire at (1 + Attack Speed) × weapon speed per second. | not on gear | |
| Cooldown Reduction | Reduces ability cooldown times. Capped at 85%. | Helm, Belt, Necklace, Gloves, Shoulder | 9.5%–12.9% |
Defense21
| Stat | What it does | Rolls on | Legendary roll, ilvl 700 |
|---|---|---|---|
| Max Health | Total hit points before death. | Helm, Chest, Pants, Boots, Belt, Shoulder | 428–580 |
| Bonus Health | Increases Max Health by a percentage. Applied after all flat health bonuses. | Chest, Pants | 19%–25.8% |
| Armor | Cuts physical damage by Armor / (Armor + 50 × attacker level). Against a level 70 enemy, 3,500 Armor halves its hits. | Helm, Chest, Pants, Boots, Shoulder | 476–644 |
| Bonus Armor | Increases Armor by a percentage. Applied after all flat armor bonuses. | Helm, Chest, Pants, Necklace | 19%–25.8% |
| Magic Resist | Cuts every non-physical damage type by Magic Resist / (Magic Resist + 50 × attacker level), like Armor does for physical. | Helm, Chest, Pants, Boots, Belt, Ring, Necklace, Gloves, Shoulder | 476–644 |
| Bonus Magic Resist | Increases Magic Resist by a percentage. Applied after all flat magic resist bonuses. | not on gear | |
| Dodge Chance | Chance to fully avoid a direct attack. Does not apply to damage over time. Capped at 85%. | Helm, Chest, Pants, Boots, Belt, Shoulder | 4.8%–6.4% |
| Damage Reduction | Reduces all damage you take, whatever its type. Capped at 100%. | not on gear | |
| Physical Damage Reduction | Reduces all Physical damage you take. Capped at 100%. | Chest, Pants | 9.5%–12.9% |
| Fire Damage Reduction | Reduces all Fire damage you take. Capped at 100%. | Boots, Shoulder | 9.5%–12.9% |
| Cold Damage Reduction | Reduces all Cold damage you take. Capped at 100%. | Chest, Boots | 9.5%–12.9% |
| Lightning Damage Reduction | Reduces all Lightning damage you take. Capped at 100%. | Helm | 9.5%–12.9% |
| Poison Damage Reduction | Reduces all Poison damage you take. Capped at 100%. | Pants, Shoulder | 9.5%–12.9% |
| Arcane Damage Reduction | Reduces all Arcane damage you take. Capped at 100%. | Helm | 9.5%–12.9% |
| Critical Damage Reduction | Reduces the extra damage critical hits deal to you. Capped at 100%. | Boots, Gloves, Shoulder | 19%–25.8% |
| Life Regeneration | Health restored every second. | secondary on Helm, Chest, Pants, Belt, Shoulder | 19–26 |
| Life on Hit | Health restored each time you hit an enemy. | secondary on Weapon, Chest, Pants, Boots, Ring, Necklace | 19–26 |
| Life on Kill | Health restored each time you kill an enemy. | secondary on Weapon, Ring | 57–77 |
| Bonus Healing Received | Increases all healing you receive from any source. | not on gear | |
| Thorns | Reflects flat physical damage back to attackers that hit you. | Chest, Pants, Belt, Shoulder | 95–129 |
| Thorns Damage Percent | Increases Thorns damage. | not on gear |
Mana4
| Stat | What it does | Rolls on | Legendary roll, ilvl 700 |
|---|---|---|---|
| Max Mana | Total mana pool available for abilities. | Helm, Ring, Gloves | 48–64 |
| Mana Regeneration | Mana restored every second. | not on gear | |
| Mana on Kill | Mana restored each time you kill an enemy. | secondary on Weapon, Belt, Gloves | 10–13 |
| Mana Cost Reduction | Reduces the mana cost of abilities. Capped at 85%. | Boots, Belt, Gloves | 9.5%–12.9% |
Utility10
| Stat | What it does | Rolls on | Legendary roll, ilvl 700 |
|---|---|---|---|
| Item Find | Improves the rarity of items dropped by enemies. | secondary on Helm, Chest, Pants, Boots, Ring, Necklace, Gloves | 19%–25.8% |
| Gold Find | Bonus to gold dropped by enemies. | secondary on Helm, Chest, Pants, Boots, Ring, Gloves | 19%–25.8% |
| Health Potion Find | Increases the chance for enemies to drop health potions. | secondary on Helm, Boots, Belt, Gloves | 19%–25.8% |
| Material Find | Bonus to material gathered from resource nodes. | not on gear | |
| XP Gained | Increases amount of EXP gained. | secondary on Helm, Chest, Pants, Belt, Ring, Necklace, Gloves | 19%–25.8% |
| Bonus Potion Charges | Additional health potion charges. | Belt | |
| Move Speed | How fast you move through the world. | not on gear | |
| Bonus Move Speed | Increases Move Speed by a percentage. Applied after all flat move speed bonuses. | secondary on Boots, Necklace, Shoulder | 9.5%–12.9% |
| Carriage Capacity | How much material your carriage can haul. | not on gear | |
| Gem Socket | Number of gem sockets on an item. | not on gear |