DESKRAWL.TOOLS

Stats explained

Gear bonuses add straight onto a stat, percent bonuses from runes, gems and talents multiply the total, and buffs apply last. Four stats are capped at 85%: critical chance, cooldown reduction, dodge and mana cost reduction. The legendary roll column is the range one affix rolls at item level 700; the item roll calculator covers any level.

Primary stats3

StatWhat it doesRolls onLegendary roll, ilvl 700
StrengthRaises damage for the Warrior by 1% per point: every hit is multiplied by 1 + Strength / 100. Each point also gives 1 Armor, whatever your hero. Only rolls for Warrior.every slot48–64
DexterityRaises damage for the Hunter and Monk by 1% per point. Also reduces the extra damage enemy crits deal to you by Dexterity / (Dexterity + 1500). Only rolls for Hunter and Monk.every slot48–64
IntelligenceRaises damage for the Sorcerer by 1% per point. Each point also gives 1 Magic Resist, whatever your hero. Only rolls for Sorcerer.every slot48–64

Damage28

StatWhat it doesRolls onLegendary roll, ilvl 700
DamageFlat bonus added to weapon base damage.Weapon, Gloves29–39
Weapon DamageThe damage number on your weapon. Abilities hit for a multiple of it.not on gear
Bonus All DamageIncreases all damage you deal.Ring, Necklace38.1%–51.5%
Physical DamageIncreases all Physical damage you deal. Only rolls for Warrior and Hunter and Monk.Weapon, Ring, Necklace76.2%–103%
Fire DamageIncreases all Fire damage you deal. Only rolls for Warrior and Sorcerer.Weapon, Ring, Necklace76.2%–103%
Cold DamageIncreases all Cold damage you deal. Only rolls for Sorcerer.Weapon, Ring, Necklace76.2%–103%
Lightning DamageIncreases all Lightning damage you deal. Only rolls for Sorcerer and Monk.Weapon, Ring, Necklace76.2%–103%
Poison DamageIncreases all Poison damage you deal. Only rolls for Hunter.Weapon, Ring, Necklace76.2%–103%
Arcane DamageIncreases all Arcane damage you deal. Only rolls for Hunter.Weapon, Ring, Necklace76.2%–103%
Basic Attack DamageIncreases damage dealt by your basic attack.Weapon, Necklace66.6%–90.2%
Strong Attack DamageIncreases damage dealt by your strong attack.Weapon, Necklace66.6%–90.2%
Special Ability Bonus DamageIncreases damage dealt by your special abilities.Weapon, Chest76.2%–103%
Damage Over TimeIncreases damage dealt by damage-over-time effects. Only rolls for Warrior and Sorcerer and Hunter.Weapon95.2%–128.8%
Damage vs HealthyIncreases damage dealt to enemies above 80% health.Weapon, Chest, Necklace95.2%–128.8%
Damage vs InjuredIncreases damage dealt to enemies below 30% health.Weapon, Chest, Necklace95.2%–128.8%
Damage vs SlowedIncreases damage dealt to enemies affected by a slow.Weapon, Necklace95.2%–128.8%
Damage vs ImmobilizedIncreases damage dealt to enemies that are Stunned or Immobilized.Weapon95.2%–128.8%
Damage vs EliteIncreases damage dealt to Elite and Boss enemies.Weapon, Necklace95.2%–128.8%
Damage vs BleedingIncreases damage dealt to enemies affected by a bleed. Only rolls for Warrior.Weapon95.2%–128.8%
Damage vs PoisonedIncreases damage dealt to enemies affected by a poison. Only rolls for Hunter.Weapon95.2%–128.8%
Damage vs BurnedIncreases damage dealt to enemies affected by a burn. Only rolls for Sorcerer.Weapon95.2%–128.8%
Damage vs DistantIncreases damage dealt to enemies far away from you. Only rolls for Sorcerer and Hunter.Weapon95.2%–128.8%
Damage vs VulnerableIncreases damage dealt to Vulnerable enemies.Weapon, Ring, Necklace95.2%–128.8%
Critical Hit ChanceChance for an attack to critically strike. Capped at 85%.Ring, Necklace, Gloves7.6%–10.3%
Critical Hit DamageBonus damage multiplier on critical strikes.Weapon, Ring, Necklace, Gloves57.1%–77.3%
Attack SpeedFinal attacks per second.Weapon, Belt, Ring, Necklace, Gloves14.3%–19.3%
Weapon SpeedAttacks per second of your weapon. Basic attacks fire at (1 + Attack Speed) × weapon speed per second.not on gear
Cooldown ReductionReduces ability cooldown times. Capped at 85%.Helm, Belt, Necklace, Gloves, Shoulder9.5%–12.9%

Defense21

StatWhat it doesRolls onLegendary roll, ilvl 700
Max HealthTotal hit points before death.Helm, Chest, Pants, Boots, Belt, Shoulder428–580
Bonus HealthIncreases Max Health by a percentage. Applied after all flat health bonuses.Chest, Pants19%–25.8%
ArmorCuts physical damage by Armor / (Armor + 50 × attacker level). Against a level 70 enemy, 3,500 Armor halves its hits.Helm, Chest, Pants, Boots, Shoulder476–644
Bonus ArmorIncreases Armor by a percentage. Applied after all flat armor bonuses.Helm, Chest, Pants, Necklace19%–25.8%
Magic ResistCuts every non-physical damage type by Magic Resist / (Magic Resist + 50 × attacker level), like Armor does for physical.Helm, Chest, Pants, Boots, Belt, Ring, Necklace, Gloves, Shoulder476–644
Bonus Magic ResistIncreases Magic Resist by a percentage. Applied after all flat magic resist bonuses.not on gear
Dodge ChanceChance to fully avoid a direct attack. Does not apply to damage over time. Capped at 85%.Helm, Chest, Pants, Boots, Belt, Shoulder4.8%–6.4%
Damage ReductionReduces all damage you take, whatever its type. Capped at 100%.not on gear
Physical Damage ReductionReduces all Physical damage you take. Capped at 100%.Chest, Pants9.5%–12.9%
Fire Damage ReductionReduces all Fire damage you take. Capped at 100%.Boots, Shoulder9.5%–12.9%
Cold Damage ReductionReduces all Cold damage you take. Capped at 100%.Chest, Boots9.5%–12.9%
Lightning Damage ReductionReduces all Lightning damage you take. Capped at 100%.Helm9.5%–12.9%
Poison Damage ReductionReduces all Poison damage you take. Capped at 100%.Pants, Shoulder9.5%–12.9%
Arcane Damage ReductionReduces all Arcane damage you take. Capped at 100%.Helm9.5%–12.9%
Critical Damage ReductionReduces the extra damage critical hits deal to you. Capped at 100%.Boots, Gloves, Shoulder19%–25.8%
Life RegenerationHealth restored every second.secondary on Helm, Chest, Pants, Belt, Shoulder19–26
Life on HitHealth restored each time you hit an enemy.secondary on Weapon, Chest, Pants, Boots, Ring, Necklace19–26
Life on KillHealth restored each time you kill an enemy.secondary on Weapon, Ring57–77
Bonus Healing ReceivedIncreases all healing you receive from any source.not on gear
ThornsReflects flat physical damage back to attackers that hit you.Chest, Pants, Belt, Shoulder95–129
Thorns Damage PercentIncreases Thorns damage.not on gear

Mana4

StatWhat it doesRolls onLegendary roll, ilvl 700
Max ManaTotal mana pool available for abilities.Helm, Ring, Gloves48–64
Mana RegenerationMana restored every second.not on gear
Mana on KillMana restored each time you kill an enemy.secondary on Weapon, Belt, Gloves10–13
Mana Cost ReductionReduces the mana cost of abilities. Capped at 85%.Boots, Belt, Gloves9.5%–12.9%

Utility10

StatWhat it doesRolls onLegendary roll, ilvl 700
Item FindImproves the rarity of items dropped by enemies.secondary on Helm, Chest, Pants, Boots, Ring, Necklace, Gloves19%–25.8%
Gold FindBonus to gold dropped by enemies.secondary on Helm, Chest, Pants, Boots, Ring, Gloves19%–25.8%
Health Potion FindIncreases the chance for enemies to drop health potions.secondary on Helm, Boots, Belt, Gloves19%–25.8%
Material FindBonus to material gathered from resource nodes.not on gear
XP GainedIncreases amount of EXP gained.secondary on Helm, Chest, Pants, Belt, Ring, Necklace, Gloves19%–25.8%
Bonus Potion ChargesAdditional health potion charges.Belt
Move SpeedHow fast you move through the world.not on gear
Bonus Move SpeedIncreases Move Speed by a percentage. Applied after all flat move speed bonuses.secondary on Boots, Necklace, Shoulder9.5%–12.9%
Carriage CapacityHow much material your carriage can haul.not on gear
Gem SocketNumber of gem sockets on an item.not on gear