Status effects
Statuses are the buffs, debuffs and damage-over-time effects abilities, talents and items apply. Numbers here are at status level 1; each page has a level slider.
Arcane Charge+6% Arcane Damage per stack for 5s (Max 50 stacks).
Arcane CorrosionConsumed by Arcane ability hits to trigger a detonation. Stacks up to 2 times and lasts 10s.
Arcane GripCannot move for 5s while held by Arcane Grip.
Arcane MomentumCasting a Special Ability increases Basic Attack damage by 40% for 5s.
Ashen Wrath+100% Critical Hit Damage, lasting 5 seconds.
Battle Draught BeltDrinking a Health Potion grants +35% All Damage for 6 seconds.
BleedingTaken Physical Damage every second. Reapplying carries over remaining damage and restarts the duration.
BleedingTake Physical Damage every second.
Blood FrenzyIts blood boils with battle-lust, increasing Critical Hit Chance by 15% per stack.
BloodlustEach stack increases the damage you deal, up to 10 stacks. Lasts 15s, refreshed on every gain.
Bloodmoon Howl+30% Attack Speed, lasting 5 seconds.
Boots of the Mending StrideRestore 3% of Max Health per second while moving.
Boots of the Windcaller+50% Movement Speed for 4 seconds after a kill.
Boss TenacityConsecutive crowd control effects received are less effective.
BulwarkEach stack grants 4% Armor and Magic Resist, up to 5 stacks. Lasts 4s, refreshed on every hit.
BurnTake Fire Damage every 0.5 second.
Capacitor ShellShields you for 15% maximum health. When its 5s duration expires, it stuns nearby enemies for 1s.
Chain ForceEvery {casts} casts of Basic Attack, that attack deals 15% more direct damage.
ChargeBasic Attack hits build charges. At 10 charges, consume them to activate Charged and Ready.
Charged and ReadyAll damage +30% for 3s.
ChillAttack Speed is reduced by 25% and Movement Speed by 35%.
Cindershell CrabReduce all damage taken by 10% for 1 hour.
Cleaving RageCasting a Basic Attack ability grants +1% Attack Speed per stack (up to 10 stacks).
Crescent MomentumEach stack grants 1 Mana Regeneration and 1% Critical Hit Chance, up to 20 stacks. Lasts 3s.
Crippling VenomMovement speed -25% and attack speed -20% for 5 seconds.
Crow AttackTake 60% weapon damage as Poison damage every 0.25 seconds for 3 seconds. Can critically strike.
Crown of the Fallen King+30% Attack Speed for 3 seconds after a kill.
DazedAttack Speed is reduced by 40% and Movement Speed by 15%.
Deadeye's ResolveDamage taken reduced by 25%.
Death MarkThe hunter who applied this mark gains +30% Critical Chance against this enemy for 3.5s.
Deep FreezeCannot move for 5s while Deep Frozen.
Defensive Stance+2% Armor
DemoralizedDamage dealt is reduced by 5%.
DizzyMovement Speed is reduced by 35%.
ElectrostaticTake increased Lightning damage. Stacks up to 10 times.
Elemental Burst PauldronAfter using a Strong Attack Ability, gain +20% Fire, Lightning and Arcane Damage for 6 seconds, stacking up to 5 times.
Enrage CountdownWhen this status expires, the boss becomes Enraged.
EnragedConsumed by rage. Attack speed and damage are greatly increased.
Everliving BloodIts defiled blood knits every wound shut, restoring 1% of maximum Health per second.
Experience PotionIncrease Experience gained by 15% for 1 hour.
Flask of the CruelIncrease Crit Chance by 5% for 1 hour.
Flask of the IronbarkIncrease Armor by 20% for 1 hour.
Flask of the SwiftIncrease Attack Speed by 10% for 1 hour.
Flask of the WindIncrease Dodge Chance by 5% for 1 hour.
FocusYour next Strong Attack consumes all Focus and deals 20% extra damage per stack. Maximum 5 stacks. Lasts 10s.
Forge WithinStrong Attack damage +75%. Ability Mana costs reduced by 20%.
FracturedYou deal +250% Critical Hit Damage to this enemy.
Frostglow JellyfishRestore 4 Mana per second for 1 hour.
FrozenCannot move or take action while Frozen.
Furious FistEach stack +5% Attack Speed (up to 20 stacks) for 4 seconds.
Gathered ForceEach Strong Attack consumes one stored charge.
Greater Flask of EfficiencyGain 10% Mana Cost Reduction for 1 hour.
Greater Flask of FocusGain 10% Cooldown Reduction for 1 hour.
Greater Flask of ResistanceIncrease Magic Resist by 20% for 1 hour.
Greater Flask of SlayingIncrease damage against Elites and Bosses by 20% for 1 hour.
Greater Flask of the CruelIncrease Crit Chance by 10% for 1 hour.
Greater Flask of the SwiftIncrease Attack Speed by 20% for 1 hour.
Greater Flask of VitalityIncrease Maximum Health by 15% for 1 hour.
Greaves of the Stalwart TonicGain 30% Damage Reduction for 5 seconds after consuming Health Potion.
Greenspot GrouperRestore 10 Life per second for 1 hour.
Harvest of SoulsA harvested soul. Stacks up to 25, then the full charge is spent to release Soul Impact. Fades 120s after the last soul taken.
Ice BlockCannot act while encased, but immune to all damage. Shatters when it ends, damaging nearby enemies.
Iron ConstitutionDamage taken reduced by 60% for 6s.
Iron ThornThorns increased by 100%. Every second, enemies around you take 100% of your Thorns as physical damage.
IronwardEach Basic Attack hit adds a shield equal to 3% of your Max HP for 4s.
Jadeink SquidGain 105 Thorns for 1 hour.
Mana MonsoonGain +25 Mana Regen for 5s.
Manaflow GreavesKilling an enemy grants 15 Mana Regeneration for 4 seconds.
Mirror StepsAfter dodging, gain +60% Physical Damage for 4s
Molten MightStrong Attack damage increased by 25%. Abilities cost 35% less Mana.
Pendant of the Surging MindEvery 100 Mana spent, +20% Critical Hit Chance for 4 seconds.
Phantom FormDodge Chance increased by 15% and Attack Speed increased by 50% for 5s.
PoisonedTake Poison Damage every 2 seconds.
PoisonedTake 75% weapon damage as Poison damage every 2 seconds. Stacks up to 150 times.
Potion of GoldIncrease Gold gained by 15% for 1 hour.
Potion of SpeedIncrease Movement Speed by 15% for 1 hour.
Power of Redrock Lord+10% Physical Damage, lasting 6s seconds
Rage ShieldA barrier of rage absorbing up to 40% of Max HP in damage. Lasts 8s.
Rage ShoutIncrease 25% attack speed for 4 seconds.
Ring of RevelationWhile standing still, gain +10% Basic Attack Damage every second, stacking up to 20 times.
Sheltering BreathDamage taken reduced by 3% for 3s.
Short StunBriefly cannot move or take action.
SlipstreamCharge grants +5% Dodge Chance for 4s
Slowed--30% Movement speed for 4 seconds.
Solo Self-FoundPlaying singleplayer grants a greatly increased chance to find super rare items.
Spirit ShieldA magical barrier absorbing up to 20% of Max HP in damage. Lasts 8s.
Spirit StreamRecover 11% of your Max Health every second for 4 seconds.
Spirit StreamDeals 160% weapon damage as Lightning damage to nearby enemies every second for 4 seconds.
StunnedCannot move or take action while Stunned.
Swelling FuryIts body swells with molten fury, increasing damage by 30% per stack.
Tailwind+30% Move Speed, lasting 5s seconds.
Unstoppable GauntletsEach Ability hit grants 1% Armor for 5 seconds. (Max 100 stacks)
UntouchableImmune to all damage, status effects, knockback and pulls.
Unyielding CuirassTaking damage while below 30% Health makes you Invulnerable for 4 seconds. (25s cooldown)
VulnerableTake 30% more damage.
Wind StepsDodge Chance increased by 30% for 4s.Internal statuses1
These have no tooltip text in the game; they run behind abilities and enemy mechanics.