Hunter talent tree
Hover a talent for its text. Values shown are at rank 1 in the tree and for every rank in the list below. Open this tree in the planner.
First row

+5 Dexterity
At rank 10: +50 Dexterity

+3% Attack Speed and +0.5 Damage.
At rank 10: +25% Attack Speed and +5 Damage.

+15% Damage to Distant enemies.
At rank 8: +120% Damage to Distant enemies.

+1.5% Dodge Chance
At rank 8: +12% Dodge Chance

+4% Move Speed.
At rank 6: +24% Move Speed.
Row at 5 points

+5% Basic Attack and Strong Attack Range.
At rank 6: +30% Basic Attack and Strong Attack Range.

+5% Arcane Damage and +2% Magic Resist.
At rank 10: +50% Arcane Damage and +20% Magic Resist.

+8% Damage to Poisoned enemies and +2% Poison Damage Reduction.
At rank 8: +64% Damage to Poisoned enemies and +16% Poison Damage Reduction.

+6% Poisoned Damage and +0.2s Duration.
At rank 8: +48% Poisoned Damage and +1.6s Duration.
Capstone Talent I (10 points)
Pick one. Points move with you if you swap capstones later, for a gold fee.

+25% Strong Attack Mana Cost reduction.

Casting a Strong Attack reduces all Trap ability cooldowns by 2s.

Taking damage while below 60% Health inflicts Stunned on enemies within 5m for 2s. This can trigger once every 10s.
Row at 15 points

+15% Critical Hit Damage to Physical Abilities
At rank 8: +120% Critical Hit Damage to Physical Abilities

Arcane Bomb splash radius increased by 8%.
At rank 6: Arcane Bomb splash radius increased by 48%.
Changes Arcane Bomb


Trap damage increased by 10%.
At rank 6: Trap damage increased by 60%.

While out of combat, gain +3 Mana Regeneration.
At rank 8: While out of combat, gain +24 Mana Regeneration.
Row at 20 points

Steady Shot deals 3% more damage for each enemy its projectile has already pierced.
At rank 8: Steady Shot deals 24% more damage for each enemy its projectile has already pierced.
Changes Steady Shot


Poison Shot has +5% chance to apply Poisoned.
At rank 6: Poison Shot has +30% chance to apply Poisoned.
Changes Poison Shot

+5% Trap Abilities Cooldown reduction.
At rank 6: +30% Trap Abilities Cooldown reduction.

+3% Dodge Chance while surrounded by at least 3 enemies.
At rank 8: +24% Dodge Chance while surrounded by at least 3 enemies.
Capstone Talent II (30 points)
Pick one. Points move with you if you swap capstones later, for a gold fee.

Basic Attack has a 35% chance to strike twice.

Casting an Arcane ability grants Arcane Charge for 5s, increasing Arcane Damage by 6% per stack (Max 50 stacks).

Poisoned ticks have a 100% chance to trigger Life on Hit.
Row at 40 points

Rapid Fire's channel duration is increased by 6%.
At rank 8: Rapid Fire's channel duration is increased by 48%.
Changes Rapid Fire

Knife Barrage gains +4.0% Critical Hit Chance.
At rank 6: Knife Barrage gains +24.0% Critical Hit Chance.
Changes Knife Barrage

+6% Critical Damage Reduction.
At rank 8: +48% Critical Damage Reduction.


Vulnerable applied by you lasts 6% longer.
At rank 6: Vulnerable applied by you lasts 36% longer.
Row at 50 points

Knife Barrage targets 1 additional enemies.
At rank 3: Knife Barrage targets 3 additional enemies.
Changes Knife Barrage

After hitting an enemy each Twin Arrows projectile ricochets to another random enemy. Twin Arrows deals 5% more damage.
At rank 6: After hitting an enemy each Twin Arrows projectile ricochets to another random enemy. Twin Arrows deals 80% more damage.
Changes Twin Arrows

+4.0% Critical Hit Chance to Trap Abilities
At rank 8: +32.0% Critical Hit Chance to Trap Abilities

Casting a Blinding Shot ability restores 10 Mana.
At rank 8: Casting a Blinding Shot ability restores 80 Mana.

Phantom Form's Dodge Chance and Attack Speed bonuses are increased by 8%.
At rank 8: Phantom Form's Dodge Chance and Attack Speed bonuses are increased by 64%.
Capstone Talent III (60 points)
Pick one. Points move with you if you swap capstones later, for a gold fee.

While no enemies are nearby, gain 80% Attack Speed, 120% Bonus All Damage, and 150% Strong Attack Damage.

Arcane Arrowstorm hits have a 100% chance to apply Arcane Corrosion. A hit from Arcane Bomb or Multishot consumes all stacks and deals 400% weapon damage at 1 stack or 700% at 2 stacks as Arcane damage.
Changes Arcane Arrowstorm

Critical Hits with Poison abilities have a 100% chance to apply 3 additional stacks of Poisoned.

Trap hits have a 100% chance to inflict Vulnerable for 3s. Trap abilities gain +160% Critical Hit Damage.
