DESKRAWL.TOOLS

Hunter talent tree

Hover a talent for its text. Values shown are at rank 1 in the tree and for every rank in the list below. Open this tree in the planner.

0
5
Capstone Talent I
10
15
20
Capstone Talent II
30
40
50
Capstone Talent III
60

First row

Dexterity10 ranks

+5 Dexterity

At rank 10: +50 Dexterity

Attack Speed10 ranks

+3% Attack Speed and +0.5 Damage.

At rank 10: +25% Attack Speed and +5 Damage.

Long Shot8 ranks

+15% Damage to Distant enemies.

At rank 8: +120% Damage to Distant enemies.

Dodge Chance8 ranks

+1.5% Dodge Chance

At rank 8: +12% Dodge Chance

Fleet Footed6 ranks

+4% Move Speed.

At rank 6: +24% Move Speed.

Row at 5 points

Steady Aim6 ranks

+5% Basic Attack and Strong Attack Range.

At rank 6: +30% Basic Attack and Strong Attack Range.

Sharpshooter6 ranks

+3% Critical Hit Chance against Distant enemies.

At rank 6: +18% Critical Hit Chance against Distant enemies.

Arcane Knowledge10 ranks

+5% Arcane Damage and +2% Magic Resist.

At rank 10: +50% Arcane Damage and +20% Magic Resist.

Venom Lore8 ranks

+8% Damage to Poisoned enemies and +2% Poison Damage Reduction.

At rank 8: +64% Damage to Poisoned enemies and +16% Poison Damage Reduction.

Deadly Toxin8 ranks

+6% Poisoned Damage and +0.2s Duration.

At rank 8: +48% Poisoned Damage and +1.6s Duration.

Capstone Talent I (10 points)

Pick one. Points move with you if you swap capstones later, for a gold fee.

Efficient Assault1 rank

+25% Strong Attack Mana Cost reduction.

Rapid Reset1 rank

Casting a Strong Attack reduces all Trap ability cooldowns by 2s.

Cornered Beast1 rank

Taking damage while below 60% Health inflicts Stunned on enemies within 5m for 2s. This can trigger once every 10s.

Row at 15 points

Physical Brutality8 ranks

+15% Critical Hit Damage to Physical Abilities

At rank 8: +120% Critical Hit Damage to Physical Abilities

Improved Arcane Bomb6 ranks

Arcane Bomb splash radius increased by 8%.

At rank 6: Arcane Bomb splash radius increased by 48%.

Changes Arcane Bomb

Concussive Force5 ranks

Shockwave knocks enemies back an additional 0.5.

At rank 5: Shockwave knocks enemies back an additional 2.5.

Changes Shockwave

Lethal Traps6 ranks

Trap damage increased by 10%.

At rank 6: Trap damage increased by 60%.

Second Wind8 ranks

While out of combat, gain +3 Mana Regeneration.

At rank 8: While out of combat, gain +24 Mana Regeneration.

Row at 20 points

Improved Steady Shot8 ranks

Steady Shot deals 3% more damage for each enemy its projectile has already pierced.

At rank 8: Steady Shot deals 24% more damage for each enemy its projectile has already pierced.

Changes Steady Shot

Forceful Volley6 ranks

Multishot hits have a 4% chance to knock enemies back 2.

At rank 6: Multishot hits have a 24% chance to knock enemies back 2.

Changes Multishot

Improved Poison Shot6 ranks

Poison Shot has +5% chance to apply Poisoned.

At rank 6: Poison Shot has +30% chance to apply Poisoned.

Changes Poison Shot

Quick Traps6 ranks

+5% Trap Abilities Cooldown reduction.

At rank 6: +30% Trap Abilities Cooldown reduction.

Survival Instinct8 ranks

+3% Dodge Chance while surrounded by at least 3 enemies.

At rank 8: +24% Dodge Chance while surrounded by at least 3 enemies.

Capstone Talent II (30 points)

Pick one. Points move with you if you swap capstones later, for a gold fee.

Double Tap1 rank

Basic Attack has a 35% chance to strike twice.

Arcane Charge1 rank

Casting an Arcane ability grants Arcane Charge for 5s, increasing Arcane Damage by 6% per stack (Max 50 stacks).

Venomous Leech1 rank

Poisoned ticks have a 100% chance to trigger Life on Hit.

Row at 40 points

Sustained Fire8 ranks

Rapid Fire's channel duration is increased by 6%.

At rank 8: Rapid Fire's channel duration is increased by 48%.

Changes Rapid Fire

Deadly Knife Barrage6 ranks

Knife Barrage gains +4.0% Critical Hit Chance.

At rank 6: Knife Barrage gains +24.0% Critical Hit Chance.

Changes Knife Barrage

Hardened Hide8 ranks

+6% Critical Damage Reduction.

At rank 8: +48% Critical Damage Reduction.

Rapid Flare5 ranks

+6% Flare Cooldown reduction.

At rank 5: +30% Flare Cooldown reduction.

Changes Flare

Marked for Death6 ranks

Vulnerable applied by you lasts 6% longer.

At rank 6: Vulnerable applied by you lasts 36% longer.

Row at 50 points

Knife Storm3 ranks

Knife Barrage targets 1 additional enemies.

At rank 3: Knife Barrage targets 3 additional enemies.

Changes Knife Barrage

Improved Twin Arrows6 ranks

After hitting an enemy each Twin Arrows projectile ricochets to another random enemy. Twin Arrows deals 5% more damage.

At rank 6: After hitting an enemy each Twin Arrows projectile ricochets to another random enemy. Twin Arrows deals 80% more damage.

Changes Twin Arrows

Deadly Traps8 ranks

+4.0% Critical Hit Chance to Trap Abilities

At rank 8: +32.0% Critical Hit Chance to Trap Abilities

Dazzling Recovery8 ranks

Casting a Blinding Shot ability restores 10 Mana.

At rank 8: Casting a Blinding Shot ability restores 80 Mana.

Empowered Phantom Form8 ranks

Phantom Form's Dodge Chance and Attack Speed bonuses are increased by 8%.

At rank 8: Phantom Form's Dodge Chance and Attack Speed bonuses are increased by 64%.

Capstone Talent III (60 points)

Pick one. Points move with you if you swap capstones later, for a gold fee.

Lone Hunter1 rank

While no enemies are nearby, gain 80% Attack Speed, 120% Bonus All Damage, and 150% Strong Attack Damage.

Arcane Corrosion1 rank

Arcane Arrowstorm hits have a 100% chance to apply Arcane Corrosion. A hit from Arcane Bomb or Multishot consumes all stacks and deals 400% weapon damage at 1 stack or 700% at 2 stacks as Arcane damage.

Changes Arcane Arrowstorm

Critical Injection1 rank

Critical Hits with Poison abilities have a 100% chance to apply 3 additional stacks of Poisoned.

Exposing Traps1 rank

Trap hits have a 100% chance to inflict Vulnerable for 3s. Trap abilities gain +160% Critical Hit Damage.