DESKRAWL.TOOLS

Monk talent tree

Hover a talent for its text. Values shown are at rank 1 in the tree and for every rank in the list below. Open this tree in the planner.

0
5
Capstone Talent I
10
15
20
Capstone Talent II
30
40
50
Capstone Talent III
60

First row

Dodge Chance8 ranks

+1.5% Dodge Chance

At rank 8: +12% Dodge Chance

Vitality8 ranks

+75 Max HP

At rank 8: +600 Max HP

Dexterity10 ranks

+5 Dexterity

At rank 10: +50 Dexterity

Physical Damage10 ranks

+8% Physical Damage

At rank 10: +80% Physical Damage

Max Mana5 ranks

+6 Max Mana

At rank 5: +30 Max Mana

Row at 5 points

Movement Speed5 ranks

+5% Movement Speed

At rank 5: +25% Movement Speed

Healing & Magic Resist8 ranks

+5% Healing Received and +40 Magic Resist

At rank 8: +40% Healing Received and +320 Magic Resist

Attack Speed6 ranks

+4% Attack Speed

At rank 6: +24% Attack Speed

Mana On Kill5 ranks

+2 Mana On Kill

At rank 5: +10 Mana On Kill

Lightning Damage10 ranks

+8% Lightning Damage

At rank 10: +80% Lightning Damage

Capstone Talent I (10 points)

Pick one. Points move with you if you swap capstones later, for a gold fee.

Mirror Steps1 rank

After dodging, gain +60% Physical Damage for 4s

Chain Force1 rank

Every 3 casts of Basic Attack, that attack deals 100% more direct damage.

Exposing Strikes1 rank

Every 7 casts of Basic Attack inflicts Vulnerable on enemies hit.

Illumination1 rank

Critical Hit from Lightning abilities will have 30% chance to trigger your Mana On Kill

Row at 15 points

Zephyr's Flow5 ranks

Each Dodge will generate 2 Mana

At rank 5: Each Dodge will generate 10 Mana

Vigor8 ranks

+2.5% Critical Hit Chance to Physical Abilities

At rank 8: +20% Critical Hit Chance to Physical Abilities

Thunderclap5 ranks

Sacred Judgment's shockwave has a 15% chance to stun the enemies it strikes

At rank 5: Sacred Judgment's shockwave has a 75% chance to stun the enemies it strikes

Changes Sacred Judgment

Enhance Sacred Orbs: Speed10 ranks

+20% rotation speed to Sacred Orbs

At rank 10: +200% rotation speed to Sacred Orbs

Changes Sacred Orbs

Enhance Lightning Abilities: Critical Hit Chance8 ranks

+2.5% Critical Hit Chance to Lightning Abilities

At rank 8: +20.0% Critical Hit Chance to Lightning Abilities

Row at 20 points

Sheltering Breath5 ranks

Casting Spirit Stream reduces damage taken by 3% for 3s.

At rank 5: Casting Spirit Stream reduces damage taken by 15% for 3s.

Changes Spirit Stream

Enhance Threefold Strike: Critical Damage8 ranks

+20% Critical Damage to Threefold Strike

At rank 8: +160% Critical Damage to Threefold Strike

Changes Threefold Strike

Heavy Hands5 ranks

+20% Critical Damage to Strong Attack abilities

At rank 5: +100% Critical Damage to Strong Attack abilities

Enhance Piercing Lunge: Damage8 ranks

+20% Damage to Piercing Lunge

At rank 8: +160% Damage to Piercing Lunge

Changes Piercing Lunge

Fundamentals10 ranks

+10% Damage to Basic Attack Abilities

At rank 10: +100% Damage to Basic Attack Abilities

Capstone Talent II (30 points)

Pick one. Points move with you if you swap capstones later, for a gold fee.

Gathered Force1 rank

Every 3 Basic Attack casts store one charge. Each Strong Attack spends one charge to deal 30% more damage. Charges accumulate.

Shared Chi1 rank

Casting a different Chi ability from your previous Chi ability restores 8% of Max Mana. The first cast restores no mana.

Chi Ward1 rank

Restore 15 Health for each Mana spent.

Row at 40 points

Slipstream6 ranks

Charge grants +5% Dodge Chance for 4s

At rank 6: Charge grants +30% Dodge Chance for 4s

Changes Charge

Enhance Spirit Twin: Duration6 ranks

Spirit Twin lingers 5% longer

At rank 6: Spirit Twin lingers 30% longer

Changes Spirit Twin

Aftershock8 ranks

The third strike from Seismic Strike has a 10% chance to inflict Dazed status

At rank 8: The third strike from Seismic Strike has a 80% chance to inflict Dazed status

Changes Seismic Strike

Sweeping Discipline10 ranks

+10% Damage to AOE abilities

At rank 10: +100% Damage to AOE abilities

Charged Orb8 ranks

Sacred Orbs hits have a 10% chance to apply 1 stack of Electrostatic.

At rank 8: Sacred Orbs hits have a 80% chance to apply 1 stack of Electrostatic.

Changes Sacred Orbs

Row at 50 points

Enhance Chi Bolt: Healing6 ranks

Chi Bolt's third bolt restores an additional 4% of your Max Health

At rank 6: Chi Bolt's third bolt restores an additional 24% of your Max Health

Changes Chi Bolt

Enhance Golden Palms: Damage & Mana Cost8 ranks

Golden Palms costs 5% less Mana and deals +10% Damage

At rank 8: Golden Palms costs 40% less Mana and deals +80% Damage

Changes Golden Palms

Cyclone Repulse5 ranks

Whirlwind Staff hits knock enemies back 0.1 meters.

At rank 5: Whirlwind Staff hits knock enemies back 0.5 meters.

Changes Whirlwind Staff

Enhance Divine Thunder: Damage5 ranks

+40% Damage to Divine Thunder

At rank 5: +200% Damage to Divine Thunder

Changes Divine Thunder

Exploit Weakness10 ranks

+15% Damage to Dazed enemies.

At rank 10: +150% Damage to Dazed enemies.

Capstone Talent III (60 points)

Pick one. Points move with you if you swap capstones later, for a gold fee.

Thundering1 rank

A Lightning hit on an enemy with 5 stacks of Electrostatic consumes them, calling down a lightning strike for 250% weapon damage as Lightning damage

Formless1 rank

Gain bonus Critical Damage equal to 200% of your Dodge Chance.

Iron Constitution1 rank

A lethal blow restores you to full health, reduces damage taken by 60% for 6s, and resets all ability cooldowns. Cooldown: 20s.

Chi Expenditure1 rank

After casting a Strong Attack, spend all remaining Mana. Each extra Mana spent increases that attack's direct damage by 1%.