Monk talent tree
Hover a talent for its text. Values shown are at rank 1 in the tree and for every rank in the list below. Open this tree in the planner.
First row

+1.5% Dodge Chance
At rank 8: +12% Dodge Chance

+75 Max HP
At rank 8: +600 Max HP

+5 Dexterity
At rank 10: +50 Dexterity

+8% Physical Damage
At rank 10: +80% Physical Damage

+6 Max Mana
At rank 5: +30 Max Mana
Row at 5 points

+5% Movement Speed
At rank 5: +25% Movement Speed

+5% Healing Received and +40 Magic Resist
At rank 8: +40% Healing Received and +320 Magic Resist

+4% Attack Speed
At rank 6: +24% Attack Speed

+2 Mana On Kill
At rank 5: +10 Mana On Kill

+8% Lightning Damage
At rank 10: +80% Lightning Damage
Capstone Talent I (10 points)
Pick one. Points move with you if you swap capstones later, for a gold fee.

After dodging, gain +60% Physical Damage for 4s

Every 3 casts of Basic Attack, that attack deals 100% more direct damage.

Every 7 casts of Basic Attack inflicts Vulnerable on enemies hit.

Critical Hit from Lightning abilities will have 30% chance to trigger your Mana On Kill
Row at 15 points

Each Dodge will generate 2 Mana
At rank 5: Each Dodge will generate 10 Mana

+2.5% Critical Hit Chance to Physical Abilities
At rank 8: +20% Critical Hit Chance to Physical Abilities

Sacred Judgment's shockwave has a 15% chance to stun the enemies it strikes
At rank 5: Sacred Judgment's shockwave has a 75% chance to stun the enemies it strikes
Changes Sacred Judgment

+20% rotation speed to Sacred Orbs
At rank 10: +200% rotation speed to Sacred Orbs
Changes Sacred Orbs

+2.5% Critical Hit Chance to Lightning Abilities
At rank 8: +20.0% Critical Hit Chance to Lightning Abilities
Row at 20 points

Casting Spirit Stream reduces damage taken by 3% for 3s.
At rank 5: Casting Spirit Stream reduces damage taken by 15% for 3s.
Changes Spirit Stream

+20% Critical Damage to Threefold Strike
At rank 8: +160% Critical Damage to Threefold Strike
Changes Threefold Strike

+20% Critical Damage to Strong Attack abilities
At rank 5: +100% Critical Damage to Strong Attack abilities

+20% Damage to Piercing Lunge
At rank 8: +160% Damage to Piercing Lunge
Changes Piercing Lunge

+10% Damage to Basic Attack Abilities
At rank 10: +100% Damage to Basic Attack Abilities
Capstone Talent II (30 points)
Pick one. Points move with you if you swap capstones later, for a gold fee.

Every 3 Basic Attack casts store one charge. Each Strong Attack spends one charge to deal 30% more damage. Charges accumulate.

Restore 15 Health for each Mana spent.
Row at 40 points

Charge grants +5% Dodge Chance for 4s
At rank 6: Charge grants +30% Dodge Chance for 4s
Changes Charge

Spirit Twin lingers 5% longer
At rank 6: Spirit Twin lingers 30% longer
Changes Spirit Twin

The third strike from Seismic Strike has a 10% chance to inflict Dazed status
At rank 8: The third strike from Seismic Strike has a 80% chance to inflict Dazed status
Changes Seismic Strike

+10% Damage to AOE abilities
At rank 10: +100% Damage to AOE abilities

Sacred Orbs hits have a 10% chance to apply 1 stack of Electrostatic.
At rank 8: Sacred Orbs hits have a 80% chance to apply 1 stack of Electrostatic.
Changes Sacred Orbs
Row at 50 points

Chi Bolt's third bolt restores an additional 4% of your Max Health
At rank 6: Chi Bolt's third bolt restores an additional 24% of your Max Health
Changes Chi Bolt

Golden Palms costs 5% less Mana and deals +10% Damage
At rank 8: Golden Palms costs 40% less Mana and deals +80% Damage
Changes Golden Palms

Whirlwind Staff hits knock enemies back 0.1 meters.
At rank 5: Whirlwind Staff hits knock enemies back 0.5 meters.
Changes Whirlwind Staff

+40% Damage to Divine Thunder
At rank 5: +200% Damage to Divine Thunder
Changes Divine Thunder

Capstone Talent III (60 points)
Pick one. Points move with you if you swap capstones later, for a gold fee.

A Lightning hit on an enemy with 5 stacks of Electrostatic consumes them, calling down a lightning strike for 250% weapon damage as Lightning damage

Gain bonus Critical Damage equal to 200% of your Dodge Chance.

A lethal blow restores you to full health, reduces damage taken by 60% for 6s, and resets all ability cooldowns. Cooldown: 20s.

After casting a Strong Attack, spend all remaining Mana. Each extra Mana spent increases that attack's direct damage by 1%.
