DESKRAWL.TOOLS

Enemy scaling

Every enemy has a base health and damage that grow with its level, then get multiplied by the difficulty (Nightmare ×3.5 health and ×1.35 damage, Inferno ×6 and ×1.8) and by 3 and 1.5 if the wave is elite. Eight enemies also switch to tougher base values above Normal. Rift enemies use their size instead of their own stats; see the Mythic Rift page.

Ancient Oak Treant by level
LevelHealthDamageHealth ×Damage ×
16,000301.001.00
1016,638712.772.36
2051,6761838.616.12
30160,49947626.7515.86
40346,50670457.7523.48
50748,0811,043124.6834.76
601,339,7001,401223.2846.71
702,399,1981,883399.8762.78

On Normal. Health grows 12% a level to 30, 8% to 50 and 6% to 70; damage grows 10%, 4% and 3%.

Ancient Oak Treant, Normal
Health160,499
Damage per hit476
Enemy level30
XP per kill16 or more levels below you: the minimum 1 XP