DESKRAWL.TOOLS
Amber Sigil Belt
Rare Belt
Primary
3 random affixes from 11
Secondary
1 random affix from 4
280
Type
Belt
Rarity
Rare
Heroes
All
Sells for
280 gold at item level 700
Upgradable
Yes, to +12
Internal id
RareBelt4

Amber Sigil Belt

RareBelt

How it drops

Loot is rolled once per wave, when its last enemy dies, at that enemy's level. If the roll lands on rare, every slot with an eligible base is equally likely (Back is 7% as likely as the others), then a base is picked evenly within the slot. Amber Sigil Belt is eligible from enemy level 1. Item level on Normal is 10 × (level − 1) to 10 × level + 9; on Nightmare and Inferno every enemy is level 70 and item level becomes 700 plus the map's level (× 2 on Inferno).

Possible affixes

Rare items roll 3 primary and 1 secondary affixes, drawn without repeats from the pool after removing stats your hero cannot roll. Ranges below are the game's roll formula at each item level; try any level in the item roll calculator.

Affixilvl 100ilvl 300ilvl 500ilvl 700
Strength Primary · Warrior only6–919–2632–4345–60
Dexterity Primary · Hunter, Monk only6–919–2632–4345–60
Intelligence Primary · Sorcerer only6–919–2632–4345–60
Max Health Primary57–78172–233287–388402–543
Dodge Chance Primary0.6%–0.9%1.9%–2.6%3.2%–4.3%4.5%–6%
Magic Resist Primary64–86191–259319–431446–604
Mana Cost Reduction Primary1.3%–1.7%3.8%–5.2%6.4%–8.6%8.9%–12.1%
Bonus Potion Charges Primary1–11–11–11–1
Cooldown Reduction Primary1.3%–1.7%3.8%–5.2%6.4%–8.6%8.9%–12.1%
Attack Speed Primary1.9%–2.6%5.7%–7.8%9.6%–12.9%13.4%–18.1%
Thorns Primary13–1738–5264–8689–121
Health Potion Find Secondary2.6%–3.4%7.7%–10.4%12.8%–17.3%17.9%–24.2%
Life Regeneration Secondary3–38–1013–1718–24
Mana on Kill Secondary1–24–56–99–12
XP Gained Secondary2.6%–3.4%7.7%–10.4%12.8%–17.3%17.9%–24.2%

Salvage

Iron Ore: 1 + 0.05 × item levelalways
Gold Ore: 2 + 0.025 × item levelalways
Soul Shard: 1 + 0.008 × item level40%

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