DESKRAWL.TOOLS
Amber Skull Staff
Legendary Weapon
197–267 DPS
at item level 700, any speed 0.8–1.2
Primary
4 random affixes from 26
Secondary
1 random affix from 3
+100% Critical Damage against [Immobilized] or [Slowed] enemies.
Slowed: --30% Movement speed for 4 seconds.
Warrior, Sorcerer, Monk
432
Type
Weapon (Staff)
Rarity
Legendary
Heroes
Warrior, Sorcerer, Monk
Drop level
30+
Sells for
432 gold at item level 700
Gem sockets
0–3 (item level 300+)
Upgradable
Yes, to +12
Internal id
LegendaryStaff2

Amber Skull Staff

LegendaryWeaponWarriorSorcererMonk

Legendary power: +100% Critical Damage against Immobilized or Slowed enemies.

How it drops

Loot is rolled once per wave, when its last enemy dies, at that enemy's level. If the roll lands on legendary, every slot with an eligible base is equally likely (Back is 7% as likely as the others), then a base is picked evenly within the slot. Amber Skull Staff is eligible from enemy level 30 and only drops for Warrior and Sorcerer and Monk. Item level on Normal is 10 × (level − 1) to 10 × level + 9; on Nightmare and Inferno every enemy is level 70 and item level becomes 700 plus the map's level (× 2 on Inferno).

Possible affixes

Legendary items roll 4 primary and 1 secondary affixes, drawn without repeats from the pool after removing stats your hero cannot roll. Ranges below are the game's roll formula at each item level; try any level in the item roll calculator.

Affixilvl 100ilvl 300ilvl 500ilvl 700
Strength Primary · Warrior only7–920–2834–4648–64
Dexterity Primary · Hunter, Monk only7–920–2834–4648–64
Intelligence Primary · Sorcerer only7–920–2834–4648–64
Damage Primary4–612–1720–2829–39
Critical Hit Damage Primary8.2%–11%24.5%–33.1%40.8%–55.2%57.1%–77.3%
Attack Speed Primary2%–2.8%6.1%–8.3%10.2%–13.8%14.3%–19.3%
Basic Attack Damage Primary9.5%–12.9%28.6%–38.6%47.6%–64.4%66.6%–90.2%
Strong Attack Damage Primary9.5%–12.9%28.6%–38.6%47.6%–64.4%66.6%–90.2%
Special Ability Bonus Damage Primary10.9%–14.7%32.6%–44.2%54.4%–73.6%76.2%–103%
Physical Damage Primary · Warrior, Hunter, Monk only10.9%–14.7%32.6%–44.2%54.4%–73.6%76.2%–103%
Fire Damage Primary · Warrior, Sorcerer only10.9%–14.7%32.6%–44.2%54.4%–73.6%76.2%–103%
Cold Damage Primary · Sorcerer only10.9%–14.7%32.6%–44.2%54.4%–73.6%76.2%–103%
Lightning Damage Primary · Sorcerer, Monk only10.9%–14.7%32.6%–44.2%54.4%–73.6%76.2%–103%
Poison Damage Primary · Hunter only10.9%–14.7%32.6%–44.2%54.4%–73.6%76.2%–103%
Arcane Damage Primary · Hunter only10.9%–14.7%32.6%–44.2%54.4%–73.6%76.2%–103%
Damage vs Healthy Primary13.6%–18.4%40.8%–55.2%68%–92%95.2%–128.8%
Damage vs Injured Primary13.6%–18.4%40.8%–55.2%68%–92%95.2%–128.8%
Damage vs Slowed Primary13.6%–18.4%40.8%–55.2%68%–92%95.2%–128.8%
Damage vs Immobilized Primary13.6%–18.4%40.8%–55.2%68%–92%95.2%–128.8%
Damage vs Elite Primary13.6%–18.4%40.8%–55.2%68%–92%95.2%–128.8%
Damage vs Bleeding Primary · Warrior only13.6%–18.4%40.8%–55.2%68%–92%95.2%–128.8%
Damage vs Distant Primary · Sorcerer, Hunter only13.6%–18.4%40.8%–55.2%68%–92%95.2%–128.8%
Damage vs Poisoned Primary · Hunter only13.6%–18.4%40.8%–55.2%68%–92%95.2%–128.8%
Damage Over Time Primary · Warrior, Sorcerer, Hunter only13.6%–18.4%40.8%–55.2%68%–92%95.2%–128.8%
Damage vs Burned Primary · Sorcerer only13.6%–18.4%40.8%–55.2%68%–92%95.2%–128.8%
Damage vs Vulnerable Primary13.6%–18.4%40.8%–55.2%68%–92%95.2%–128.8%
Life on Hit Secondary3–48–1114–1819–26
Life on Kill Secondary8–1124–3341–5557–77
Mana on Kill Secondary1–24–67–910–13

Salvage

Gold Ore: 10 + 0.05 × item levelalways
Earth Essence: 5 + 0.025 × item levelalways
Soul Shard: 2 + 0.02 × item level70%

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