DESKRAWL.TOOLS
Charged Ring
Legendary Ring
Primary
4 random affixes from 16
Secondary
1 random affix from 5
Your abilities deal up to 50% increased damage, scaling with how full your Mana is.
432
Type
Ring
Rarity
Legendary
Heroes
All
Drop level
45+
Sells for
432 gold at item level 700
Gem sockets
0–1 (item level 300+)
Upgradable
Yes, to +12
Internal id
LegendaryRing5

Charged Ring

LegendaryRing

Legendary power: Your abilities deal up to 50% increased damage, scaling with how full your Mana is.

How to get it1

0.5%

How it drops

Loot is rolled once per wave, when its last enemy dies, at that enemy's level. If the roll lands on legendary, every slot with an eligible base is equally likely (Back is 7% as likely as the others), then a base is picked evenly within the slot. Charged Ring is eligible from enemy level 45. Item level on Normal is 10 × (level − 1) to 10 × level + 9; on Nightmare and Inferno every enemy is level 70 and item level becomes 700 plus the map's level (× 2 on Inferno).

Possible affixes

Legendary items roll 4 primary and 1 secondary affixes, drawn without repeats from the pool after removing stats your hero cannot roll. Ranges below are the game's roll formula at each item level; try any level in the item roll calculator.

Affixilvl 100ilvl 300ilvl 500ilvl 700
Strength Primary · Warrior only7–920–2834–4648–64
Dexterity Primary · Hunter, Monk only7–920–2834–4648–64
Intelligence Primary · Sorcerer only7–920–2834–4648–64
Critical Hit Chance Primary1.1%–1.5%3.3%–4.4%5.4%–7.4%7.6%–10.3%
Critical Hit Damage Primary8.2%–11%24.5%–33.1%40.8%–55.2%57.1%–77.3%
Attack Speed Primary2%–2.8%6.1%–8.3%10.2%–13.8%14.3%–19.3%
Max Mana Primary7–920–2834–4648–64
Magic Resist Primary68–92204–276340–460476–644
Damage vs Vulnerable Primary13.6%–18.4%40.8%–55.2%68%–92%95.2%–128.8%
Physical Damage Primary · Warrior, Hunter, Monk only10.9%–14.7%32.6%–44.2%54.4%–73.6%76.2%–103%
Fire Damage Primary · Warrior, Sorcerer only10.9%–14.7%32.6%–44.2%54.4%–73.6%76.2%–103%
Cold Damage Primary · Sorcerer only10.9%–14.7%32.6%–44.2%54.4%–73.6%76.2%–103%
Lightning Damage Primary · Sorcerer, Monk only10.9%–14.7%32.6%–44.2%54.4%–73.6%76.2%–103%
Poison Damage Primary · Hunter only10.9%–14.7%32.6%–44.2%54.4%–73.6%76.2%–103%
Arcane Damage Primary · Hunter only10.9%–14.7%32.6%–44.2%54.4%–73.6%76.2%–103%
Bonus All Damage Primary5.4%–7.4%16.3%–22.1%27.2%–36.8%38.1%–51.5%
Life on Hit Secondary3–48–1114–1819–26
Life on Kill Secondary8–1124–3341–5557–77
XP Gained Secondary2.7%–3.7%8.2%–11%13.6%–18.4%19%–25.8%
Item Find Secondary2.7%–3.7%8.2%–11%13.6%–18.4%19%–25.8%
Gold Find Secondary2.7%–3.7%8.2%–11%13.6%–18.4%19%–25.8%

Salvage

Gold Ore: 10 + 0.05 × item levelalways
Earth Essence: 5 + 0.025 × item levelalways
Soul Shard: 2 + 0.02 × item level70%

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