DESKRAWL.TOOLS
Hammered Silver Ring
Common Ring
Primary
1 random affix from 16
228
Type
Ring
Rarity
Common
Heroes
All
Sells for
228 gold at item level 700
Gem sockets
0–1 (item level 300+)
Upgradable
Yes, to +12
Internal id
CommonRing3

Hammered Silver Ring

CommonRing

How it drops

Loot is rolled once per wave, when its last enemy dies, at that enemy's level. If the roll lands on common, every slot with an eligible base is equally likely (Back is 7% as likely as the others), then a base is picked evenly within the slot. Hammered Silver Ring is eligible from enemy level 1. Item level on Normal is 10 × (level − 1) to 10 × level + 9; on Nightmare and Inferno every enemy is level 70 and item level becomes 700 plus the map's level (× 2 on Inferno).

Possible affixes

Common items roll 1 primary affix, drawn without repeats from the pool after removing stats your hero cannot roll. Ranges below are the game's roll formula at each item level; try any level in the item roll calculator.

Affixilvl 100ilvl 300ilvl 500ilvl 700
Strength Primary · Warrior only5–715–2126–3536–48
Dexterity Primary · Hunter, Monk only5–715–2126–3536–48
Intelligence Primary · Sorcerer only5–715–2126–3536–48
Critical Hit Chance Primary0.8%–1.1%2.4%–3.3%4.1%–5.5%5.7%–7.7%
Critical Hit Damage Primary6.1%–8.3%18.4%–24.8%30.6%–41.4%42.8%–58%
Attack Speed Primary1.5%–2.1%4.6%–6.2%7.7%–10.4%10.7%–14.5%
Max Mana Primary5–715–2126–3536–48
Magic Resist Primary51–69153–207255–345357–483
Damage vs Vulnerable Primary10.2%–13.8%30.6%–41.4%51%–69%71.4%–96.6%
Physical Damage Primary · Warrior, Hunter, Monk only8.2%–11%24.5%–33.1%40.8%–55.2%57.1%–77.3%
Fire Damage Primary · Warrior, Sorcerer only8.2%–11%24.5%–33.1%40.8%–55.2%57.1%–77.3%
Cold Damage Primary · Sorcerer only8.2%–11%24.5%–33.1%40.8%–55.2%57.1%–77.3%
Lightning Damage Primary · Sorcerer, Monk only8.2%–11%24.5%–33.1%40.8%–55.2%57.1%–77.3%
Poison Damage Primary · Hunter only8.2%–11%24.5%–33.1%40.8%–55.2%57.1%–77.3%
Arcane Damage Primary · Hunter only8.2%–11%24.5%–33.1%40.8%–55.2%57.1%–77.3%
Bonus All Damage Primary4.1%–5.5%12.2%–16.6%20.4%–27.6%28.6%–38.6%
Life on Hit Secondary2–36–810–1414–19
Life on Kill Secondary6–818–2531–4143–58
XP Gained Secondary2%–2.8%6.1%–8.3%10.2%–13.8%14.3%–19.3%
Item Find Secondary2%–2.8%6.1%–8.3%10.2%–13.8%14.3%–19.3%
Gold Find Secondary2%–2.8%6.1%–8.3%10.2%–13.8%14.3%–19.3%

Salvage

Iron Ore: 1 + 0.02 × item levelalways
Soul Shard: 1 + 0.003 × item level10%

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