DESKRAWL.TOOLS
Silverfang Greatsword
Rare Weapon
185–250 DPS
at item level 700, any speed 0.8–1.2
Primary
3 random affixes from 26
Secondary
1 random affix from 3
Warrior, Sorcerer
364
Type
Weapon (Sword)
Rarity
Rare
Heroes
Warrior, Sorcerer
Sells for
364 gold at item level 700
Gem sockets
0–3 (item level 300+)
Upgradable
Yes, to +12
Internal id
RareSword2

Silverfang Greatsword

RareWeaponWarriorSorcerer

How it drops

Loot is rolled once per wave, when its last enemy dies, at that enemy's level. If the roll lands on rare, every slot with an eligible base is equally likely (Back is 7% as likely as the others), then a base is picked evenly within the slot. Silverfang Greatsword is eligible from enemy level 1 and only drops for Warrior and Sorcerer. Item level on Normal is 10 × (level − 1) to 10 × level + 9; on Nightmare and Inferno every enemy is level 70 and item level becomes 700 plus the map's level (× 2 on Inferno).

Possible affixes

Rare items roll 3 primary and 1 secondary affixes, drawn without repeats from the pool after removing stats your hero cannot roll. Ranges below are the game's roll formula at each item level; try any level in the item roll calculator.

Affixilvl 100ilvl 300ilvl 500ilvl 700
Strength Primary · Warrior only6–919–2632–4345–60
Dexterity Primary · Hunter, Monk only6–919–2632–4345–60
Intelligence Primary · Sorcerer only6–919–2632–4345–60
Damage Primary4–511–1619–2627–36
Critical Hit Damage Primary7.7%–10.4%23%–31.1%38.2%–51.8%53.6%–72.4%
Attack Speed Primary1.9%–2.6%5.7%–7.8%9.6%–12.9%13.4%–18.1%
Basic Attack Damage Primary8.9%–12.1%26.8%–36.2%44.6%–60.4%62.5%–84.5%
Strong Attack Damage Primary8.9%–12.1%26.8%–36.2%44.6%–60.4%62.5%–84.5%
Special Ability Bonus Damage Primary10.2%–13.8%30.6%–41.4%51%–69%71.4%–96.6%
Physical Damage Primary · Warrior, Hunter, Monk only10.2%–13.8%30.6%–41.4%51%–69%71.4%–96.6%
Fire Damage Primary · Warrior, Sorcerer only10.2%–13.8%30.6%–41.4%51%–69%71.4%–96.6%
Cold Damage Primary · Sorcerer only10.2%–13.8%30.6%–41.4%51%–69%71.4%–96.6%
Lightning Damage Primary · Sorcerer, Monk only10.2%–13.8%30.6%–41.4%51%–69%71.4%–96.6%
Poison Damage Primary · Hunter only10.2%–13.8%30.6%–41.4%51%–69%71.4%–96.6%
Arcane Damage Primary · Hunter only10.2%–13.8%30.6%–41.4%51%–69%71.4%–96.6%
Damage vs Healthy Primary12.8%–17.3%38.2%–51.8%63.8%–86.2%89.3%–120.8%
Damage vs Injured Primary12.8%–17.3%38.2%–51.8%63.8%–86.2%89.3%–120.8%
Damage vs Slowed Primary12.8%–17.3%38.2%–51.8%63.8%–86.2%89.3%–120.8%
Damage vs Immobilized Primary12.8%–17.3%38.2%–51.8%63.8%–86.2%89.3%–120.8%
Damage vs Elite Primary12.8%–17.3%38.2%–51.8%63.8%–86.2%89.3%–120.8%
Damage vs Bleeding Primary · Warrior only12.8%–17.3%38.2%–51.8%63.8%–86.2%89.3%–120.8%
Damage vs Distant Primary · Sorcerer, Hunter only12.8%–17.3%38.2%–51.8%63.8%–86.2%89.3%–120.8%
Damage vs Poisoned Primary · Hunter only12.8%–17.3%38.2%–51.8%63.8%–86.2%89.3%–120.8%
Damage Over Time Primary · Warrior, Sorcerer, Hunter only12.8%–17.3%38.2%–51.8%63.8%–86.2%89.3%–120.8%
Damage vs Burned Primary · Sorcerer only12.8%–17.3%38.2%–51.8%63.8%–86.2%89.3%–120.8%
Damage vs Vulnerable Primary12.8%–17.3%38.2%–51.8%63.8%–86.2%89.3%–120.8%
Life on Hit Secondary3–38–1013–1718–24
Life on Kill Secondary8–1023–3138–5254–72
Mana on Kill Secondary1–24–56–99–12

Salvage

Iron Ore: 1 + 0.05 × item levelalways
Gold Ore: 2 + 0.025 × item levelalways
Soul Shard: 1 + 0.008 × item level40%

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