- Type
- Weapon (Mace)
- Rarity
- Rare
- Heroes
- Warrior, Sorcerer, Monk
- Sells for
- 364 gold at item level 700
- Gem sockets
- 0–3 (item level 300+)
- Upgradable
- Yes, to +12
- Internal id
RareMace1
Sunburst Scepter Mace
How it drops
Loot is rolled once per wave, when its last enemy dies, at that enemy's level. If the roll lands on rare, every slot with an eligible base is equally likely (Back is 7% as likely as the others), then a base is picked evenly within the slot. Sunburst Scepter Mace is eligible from enemy level 1 and only drops for Warrior and Sorcerer and Monk. Item level on Normal is 10 × (level − 1) to 10 × level + 9; on Nightmare and Inferno every enemy is level 70 and item level becomes 700 plus the map's level (× 2 on Inferno).
Possible affixes
Rare items roll 3 primary and 1 secondary affixes, drawn without repeats from the pool after removing stats your hero cannot roll. Ranges below are the game's roll formula at each item level; try any level in the item roll calculator.
| Affix | ilvl 100 | ilvl 300 | ilvl 500 | ilvl 700 |
|---|---|---|---|---|
| Strength Primary · Warrior only | 6–9 | 19–26 | 32–43 | 45–60 |
| Dexterity Primary · Hunter, Monk only | 6–9 | 19–26 | 32–43 | 45–60 |
| Intelligence Primary · Sorcerer only | 6–9 | 19–26 | 32–43 | 45–60 |
| Damage Primary | 4–5 | 11–16 | 19–26 | 27–36 |
| Critical Hit Damage Primary | 7.7%–10.4% | 23%–31.1% | 38.2%–51.8% | 53.6%–72.4% |
| Attack Speed Primary | 1.9%–2.6% | 5.7%–7.8% | 9.6%–12.9% | 13.4%–18.1% |
| Basic Attack Damage Primary | 8.9%–12.1% | 26.8%–36.2% | 44.6%–60.4% | 62.5%–84.5% |
| Strong Attack Damage Primary | 8.9%–12.1% | 26.8%–36.2% | 44.6%–60.4% | 62.5%–84.5% |
| Special Ability Bonus Damage Primary | 10.2%–13.8% | 30.6%–41.4% | 51%–69% | 71.4%–96.6% |
| Physical Damage Primary · Warrior, Hunter, Monk only | 10.2%–13.8% | 30.6%–41.4% | 51%–69% | 71.4%–96.6% |
| Fire Damage Primary · Warrior, Sorcerer only | 10.2%–13.8% | 30.6%–41.4% | 51%–69% | 71.4%–96.6% |
| Cold Damage Primary · Sorcerer only | 10.2%–13.8% | 30.6%–41.4% | 51%–69% | 71.4%–96.6% |
| Lightning Damage Primary · Sorcerer, Monk only | 10.2%–13.8% | 30.6%–41.4% | 51%–69% | 71.4%–96.6% |
| Poison Damage Primary · Hunter only | 10.2%–13.8% | 30.6%–41.4% | 51%–69% | 71.4%–96.6% |
| Arcane Damage Primary · Hunter only | 10.2%–13.8% | 30.6%–41.4% | 51%–69% | 71.4%–96.6% |
| Damage vs Healthy Primary | 12.8%–17.3% | 38.2%–51.8% | 63.8%–86.2% | 89.3%–120.8% |
| Damage vs Injured Primary | 12.8%–17.3% | 38.2%–51.8% | 63.8%–86.2% | 89.3%–120.8% |
| Damage vs Slowed Primary | 12.8%–17.3% | 38.2%–51.8% | 63.8%–86.2% | 89.3%–120.8% |
| Damage vs Immobilized Primary | 12.8%–17.3% | 38.2%–51.8% | 63.8%–86.2% | 89.3%–120.8% |
| Damage vs Elite Primary | 12.8%–17.3% | 38.2%–51.8% | 63.8%–86.2% | 89.3%–120.8% |
| Damage vs Bleeding Primary · Warrior only | 12.8%–17.3% | 38.2%–51.8% | 63.8%–86.2% | 89.3%–120.8% |
| Damage vs Distant Primary · Sorcerer, Hunter only | 12.8%–17.3% | 38.2%–51.8% | 63.8%–86.2% | 89.3%–120.8% |
| Damage vs Poisoned Primary · Hunter only | 12.8%–17.3% | 38.2%–51.8% | 63.8%–86.2% | 89.3%–120.8% |
| Damage Over Time Primary · Warrior, Sorcerer, Hunter only | 12.8%–17.3% | 38.2%–51.8% | 63.8%–86.2% | 89.3%–120.8% |
| Damage vs Burned Primary · Sorcerer only | 12.8%–17.3% | 38.2%–51.8% | 63.8%–86.2% | 89.3%–120.8% |
| Damage vs Vulnerable Primary | 12.8%–17.3% | 38.2%–51.8% | 63.8%–86.2% | 89.3%–120.8% |
| Life on Hit Secondary | 3–3 | 8–10 | 13–17 | 18–24 |
| Life on Kill Secondary | 8–10 | 23–31 | 38–52 | 54–72 |
| Mana on Kill Secondary | 1–2 | 4–5 | 6–9 | 9–12 |