DESKRAWL.TOOLS
Weathered Battleaxe
Uncommon Weapon
173–233 DPS
at item level 700, any speed 0.8–1.2
Primary
2 random affixes from 26
Warrior, Monk
296
Type
Weapon (Axe)
Rarity
Uncommon
Heroes
Warrior, Monk
Sells for
296 gold at item level 700
Gem sockets
0–3 (item level 300+)
Upgradable
Yes, to +12
Internal id
UnCommonAxe1

Weathered Battleaxe

UncommonWeaponWarriorMonk

How it drops

Loot is rolled once per wave, when its last enemy dies, at that enemy's level. If the roll lands on uncommon, every slot with an eligible base is equally likely (Back is 7% as likely as the others), then a base is picked evenly within the slot. Weathered Battleaxe is eligible from enemy level 1 and only drops for Warrior and Monk. Item level on Normal is 10 × (level − 1) to 10 × level + 9; on Nightmare and Inferno every enemy is level 70 and item level becomes 700 plus the map's level (× 2 on Inferno).

Possible affixes

Uncommon items roll 2 primary affixes, drawn without repeats from the pool after removing stats your hero cannot roll. Ranges below are the game's roll formula at each item level; try any level in the item roll calculator.

Affixilvl 100ilvl 300ilvl 500ilvl 700
Strength Primary · Warrior only6–818–2430–4042–56
Dexterity Primary · Hunter, Monk only6–818–2430–4042–56
Intelligence Primary · Sorcerer only6–818–2430–4042–56
Damage Primary4–511–1418–2425–34
Critical Hit Damage Primary7.1%–9.7%21.4%–29%35.7%–48.3%50%–67.6%
Attack Speed Primary1.8%–2.4%5.4%–7.2%8.9%–12.1%12.5%–16.9%
Basic Attack Damage Primary8.3%–11.3%25%–33.8%41.6%–56.3%58.3%–78.9%
Strong Attack Damage Primary8.3%–11.3%25%–33.8%41.6%–56.3%58.3%–78.9%
Special Ability Bonus Damage Primary9.5%–12.9%28.6%–38.6%47.6%–64.4%66.6%–90.2%
Physical Damage Primary · Warrior, Hunter, Monk only9.5%–12.9%28.6%–38.6%47.6%–64.4%66.6%–90.2%
Fire Damage Primary · Warrior, Sorcerer only9.5%–12.9%28.6%–38.6%47.6%–64.4%66.6%–90.2%
Cold Damage Primary · Sorcerer only9.5%–12.9%28.6%–38.6%47.6%–64.4%66.6%–90.2%
Lightning Damage Primary · Sorcerer, Monk only9.5%–12.9%28.6%–38.6%47.6%–64.4%66.6%–90.2%
Poison Damage Primary · Hunter only9.5%–12.9%28.6%–38.6%47.6%–64.4%66.6%–90.2%
Arcane Damage Primary · Hunter only9.5%–12.9%28.6%–38.6%47.6%–64.4%66.6%–90.2%
Damage vs Healthy Primary11.9%–16.1%35.7%–48.3%59.5%–80.5%83.3%–112.7%
Damage vs Injured Primary11.9%–16.1%35.7%–48.3%59.5%–80.5%83.3%–112.7%
Damage vs Slowed Primary11.9%–16.1%35.7%–48.3%59.5%–80.5%83.3%–112.7%
Damage vs Immobilized Primary11.9%–16.1%35.7%–48.3%59.5%–80.5%83.3%–112.7%
Damage vs Elite Primary11.9%–16.1%35.7%–48.3%59.5%–80.5%83.3%–112.7%
Damage vs Bleeding Primary · Warrior only11.9%–16.1%35.7%–48.3%59.5%–80.5%83.3%–112.7%
Damage vs Distant Primary · Sorcerer, Hunter only11.9%–16.1%35.7%–48.3%59.5%–80.5%83.3%–112.7%
Damage vs Poisoned Primary · Hunter only11.9%–16.1%35.7%–48.3%59.5%–80.5%83.3%–112.7%
Damage Over Time Primary · Warrior, Sorcerer, Hunter only11.9%–16.1%35.7%–48.3%59.5%–80.5%83.3%–112.7%
Damage vs Burned Primary · Sorcerer only11.9%–16.1%35.7%–48.3%59.5%–80.5%83.3%–112.7%
Damage vs Vulnerable Primary11.9%–16.1%35.7%–48.3%59.5%–80.5%83.3%–112.7%
Life on Hit Secondary2–37–1012–1617–23
Life on Kill Secondary7–1021–2936–4850–68
Mana on Kill Secondary1–24–56–88–11

Salvage

Iron Ore: 2 + 0.05 × item levelalways
Soul Shard: 1 + 0.005 × item level20%

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