DESKRAWL.TOOLS
Worn Leather Gloves
Common Gloves
Primary
1 random affix from 12
175
Type
Gloves
Rarity
Common
Heroes
All
Sells for
175 gold at item level 700
Upgradable
Yes, to +12
Internal id
CommonGloves1

Worn Leather Gloves

CommonGloves

How it drops

Loot is rolled once per wave, when its last enemy dies, at that enemy's level. If the roll lands on common, every slot with an eligible base is equally likely (Back is 7% as likely as the others), then a base is picked evenly within the slot. Worn Leather Gloves is eligible from enemy level 1. Item level on Normal is 10 × (level − 1) to 10 × level + 9; on Nightmare and Inferno every enemy is level 70 and item level becomes 700 plus the map's level (× 2 on Inferno).

Possible affixes

Common items roll 1 primary affix, drawn without repeats from the pool after removing stats your hero cannot roll; armor pieces also always roll Armor on top. Ranges below are the game's roll formula at each item level; try any level in the item roll calculator.

Affixilvl 100ilvl 300ilvl 500ilvl 700
Armor Always51–69153–207255–345357–483
Strength Primary · Warrior only5–715–2126–3536–48
Dexterity Primary · Hunter, Monk only5–715–2126–3536–48
Intelligence Primary · Sorcerer only5–715–2126–3536–48
Cooldown Reduction Primary1%–1.4%3.1%–4.1%5.1%–6.9%7.1%–9.7%
Mana Cost Reduction Primary1%–1.4%3.1%–4.1%5.1%–6.9%7.1%–9.7%
Max Mana Primary5–715–2126–3536–48
Critical Hit Chance Primary0.8%–1.1%2.4%–3.3%4.1%–5.5%5.7%–7.7%
Damage Primary3–49–1215–2121–29
Critical Hit Damage Primary6.1%–8.3%18.4%–24.8%30.6%–41.4%42.8%–58%
Attack Speed Primary1.5%–2.1%4.6%–6.2%7.7%–10.4%10.7%–14.5%
Critical Damage Reduction Primary2%–2.8%6.1%–8.3%10.2%–13.8%14.3%–19.3%
Magic Resist Primary51–69153–207255–345357–483
Gold Find Secondary2%–2.8%6.1%–8.3%10.2%–13.8%14.3%–19.3%
Item Find Secondary2%–2.8%6.1%–8.3%10.2%–13.8%14.3%–19.3%
Health Potion Find Secondary2%–2.8%6.1%–8.3%10.2%–13.8%14.3%–19.3%
Mana on Kill Secondary1–13–45–77–10
XP Gained Secondary2%–2.8%6.1%–8.3%10.2%–13.8%14.3%–19.3%

Salvage

Iron Ore: 1 + 0.02 × item levelalways
Soul Shard: 1 + 0.003 × item level10%

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