- Type
- Helm
- Rarity
- Legendary
- Heroes
- All
- Drop level
- 65+
- Sells for
- 333 gold at item level 700
- Gem sockets
- 0–1 (item level 300+)
- Upgradable
- Yes, to +12
- Internal id
LegendaryHelm4
Circlet of Focus
Legendary power: Each Basic Attack grants 1 stack of Focus for 10 seconds, up to 5 stacks. Your next Strong Attack consumes all Focus, dealing 20% extra damage per stack.
How it drops
Loot is rolled once per wave, when its last enemy dies, at that enemy's level. If the roll lands on legendary, every slot with an eligible base is equally likely (Back is 7% as likely as the others), then a base is picked evenly within the slot. Circlet of Focus is eligible from enemy level 65. Item level on Normal is 10 × (level − 1) to 10 × level + 9; on Nightmare and Inferno every enemy is level 70 and item level becomes 700 plus the map's level (× 2 on Inferno).
Possible affixes
Legendary items roll 4 primary and 1 secondary affixes, drawn without repeats from the pool after removing stats your hero cannot roll; armor pieces also always roll Armor on top. Ranges below are the game's roll formula at each item level; try any level in the item roll calculator.
| Affix | ilvl 100 | ilvl 300 | ilvl 500 | ilvl 700 |
|---|---|---|---|---|
| Armor Always | 68–92 | 204–276 | 340–460 | 476–644 |
| Strength Primary · Warrior only | 7–9 | 20–28 | 34–46 | 48–64 |
| Dexterity Primary · Hunter, Monk only | 7–9 | 20–28 | 34–46 | 48–64 |
| Intelligence Primary · Sorcerer only | 7–9 | 20–28 | 34–46 | 48–64 |
| Max Health Primary | 61–83 | 184–248 | 306–414 | 428–580 |
| Max Mana Primary | 7–9 | 20–28 | 34–46 | 48–64 |
| Cooldown Reduction Primary | 1.4%–1.8% | 4.1%–5.5% | 6.8%–9.2% | 9.5%–12.9% |
| Magic Resist Primary | 68–92 | 204–276 | 340–460 | 476–644 |
| Dodge Chance Primary | 0.7%–0.9% | 2%–2.8% | 3.4%–4.6% | 4.8%–6.4% |
| Bonus Armor Primary | 2.7%–3.7% | 8.2%–11% | 13.6%–18.4% | 19%–25.8% |
| Lightning Damage Reduction Primary | 1.4%–1.8% | 4.1%–5.5% | 6.8%–9.2% | 9.5%–12.9% |
| Arcane Damage Reduction Primary | 1.4%–1.8% | 4.1%–5.5% | 6.8%–9.2% | 9.5%–12.9% |
| Life Regeneration Secondary | 3–4 | 8–11 | 14–18 | 19–26 |
| Item Find Secondary | 2.7%–3.7% | 8.2%–11% | 13.6%–18.4% | 19%–25.8% |
| Gold Find Secondary | 2.7%–3.7% | 8.2%–11% | 13.6%–18.4% | 19%–25.8% |
| Health Potion Find Secondary | 2.7%–3.7% | 8.2%–11% | 13.6%–18.4% | 19%–25.8% |
| XP Gained Secondary | 2.7%–3.7% | 8.2%–11% | 13.6%–18.4% | 19%–25.8% |