DESKRAWL.TOOLS
Kabuto of the Crimson Tempest
Legendary Helm
Primary
4 random affixes from 11
Secondary
1 random affix from 5
Whirlwind has 30% chance to inflict [Bleeding] on each hit.
Bleeding: Take Physical Damage every second.
Warrior
333
Type
Helm
Rarity
Legendary
Heroes
Warrior
Drop level
35+
Sells for
333 gold at item level 700
Gem sockets
0–1 (item level 300+)
Upgradable
Yes, to +12
Internal id
LegendaryHelm2

Kabuto of the Crimson Tempest

LegendaryHelmWarrior

Legendary power: Whirlwind has 30% chance to inflict Bleeding on each hit.

How it drops

Loot is rolled once per wave, when its last enemy dies, at that enemy's level. If the roll lands on legendary, every slot with an eligible base is equally likely (Back is 7% as likely as the others), then a base is picked evenly within the slot. Kabuto of the Crimson Tempest is eligible from enemy level 35 and only drops for Warrior. Item level on Normal is 10 × (level − 1) to 10 × level + 9; on Nightmare and Inferno every enemy is level 70 and item level becomes 700 plus the map's level (× 2 on Inferno).

Possible affixes

Legendary items roll 4 primary and 1 secondary affixes, drawn without repeats from the pool after removing stats your hero cannot roll; armor pieces also always roll Armor on top. Ranges below are the game's roll formula at each item level; try any level in the item roll calculator.

Affixilvl 100ilvl 300ilvl 500ilvl 700
Armor Always68–92204–276340–460476–644
Strength Primary · Warrior only7–920–2834–4648–64
Dexterity Primary · Hunter, Monk only7–920–2834–4648–64
Intelligence Primary · Sorcerer only7–920–2834–4648–64
Max Health Primary61–83184–248306–414428–580
Max Mana Primary7–920–2834–4648–64
Cooldown Reduction Primary1.4%–1.8%4.1%–5.5%6.8%–9.2%9.5%–12.9%
Magic Resist Primary68–92204–276340–460476–644
Dodge Chance Primary0.7%–0.9%2%–2.8%3.4%–4.6%4.8%–6.4%
Bonus Armor Primary2.7%–3.7%8.2%–11%13.6%–18.4%19%–25.8%
Lightning Damage Reduction Primary1.4%–1.8%4.1%–5.5%6.8%–9.2%9.5%–12.9%
Arcane Damage Reduction Primary1.4%–1.8%4.1%–5.5%6.8%–9.2%9.5%–12.9%
Life Regeneration Secondary3–48–1114–1819–26
Item Find Secondary2.7%–3.7%8.2%–11%13.6%–18.4%19%–25.8%
Gold Find Secondary2.7%–3.7%8.2%–11%13.6%–18.4%19%–25.8%
Health Potion Find Secondary2.7%–3.7%8.2%–11%13.6%–18.4%19%–25.8%
XP Gained Secondary2.7%–3.7%8.2%–11%13.6%–18.4%19%–25.8%

Salvage

Gold Ore: 10 + 0.05 × item levelalways
Earth Essence: 5 + 0.025 × item levelalways
Soul Shard: 2 + 0.02 × item level70%

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