DESKRAWL.TOOLS
Coven Talon Ring
Rare Ring
Primary
3 random affixes from 16
Secondary
1 random affix from 5
364
Type
Ring
Rarity
Rare
Heroes
All
Sells for
364 gold at item level 700
Gem sockets
0–1 (item level 300+)
Upgradable
Yes, to +12
Internal id
RareRing2

Coven Talon Ring

RareRing

How it drops

Loot is rolled once per wave, when its last enemy dies, at that enemy's level. If the roll lands on rare, every slot with an eligible base is equally likely (Back is 7% as likely as the others), then a base is picked evenly within the slot. Coven Talon Ring is eligible from enemy level 1. Item level on Normal is 10 × (level − 1) to 10 × level + 9; on Nightmare and Inferno every enemy is level 70 and item level becomes 700 plus the map's level (× 2 on Inferno).

Possible affixes

Rare items roll 3 primary and 1 secondary affixes, drawn without repeats from the pool after removing stats your hero cannot roll. Ranges below are the game's roll formula at each item level; try any level in the item roll calculator.

Affixilvl 100ilvl 300ilvl 500ilvl 700
Strength Primary · Warrior only6–919–2632–4345–60
Dexterity Primary · Hunter, Monk only6–919–2632–4345–60
Intelligence Primary · Sorcerer only6–919–2632–4345–60
Critical Hit Chance Primary1%–1.4%3.1%–4.1%5.1%–6.9%7.1%–9.7%
Critical Hit Damage Primary7.7%–10.4%23%–31.1%38.2%–51.8%53.6%–72.4%
Attack Speed Primary1.9%–2.6%5.7%–7.8%9.6%–12.9%13.4%–18.1%
Max Mana Primary6–919–2632–4345–60
Magic Resist Primary64–86191–259319–431446–604
Damage vs Vulnerable Primary12.8%–17.3%38.2%–51.8%63.8%–86.2%89.3%–120.8%
Physical Damage Primary · Warrior, Hunter, Monk only10.2%–13.8%30.6%–41.4%51%–69%71.4%–96.6%
Fire Damage Primary · Warrior, Sorcerer only10.2%–13.8%30.6%–41.4%51%–69%71.4%–96.6%
Cold Damage Primary · Sorcerer only10.2%–13.8%30.6%–41.4%51%–69%71.4%–96.6%
Lightning Damage Primary · Sorcerer, Monk only10.2%–13.8%30.6%–41.4%51%–69%71.4%–96.6%
Poison Damage Primary · Hunter only10.2%–13.8%30.6%–41.4%51%–69%71.4%–96.6%
Arcane Damage Primary · Hunter only10.2%–13.8%30.6%–41.4%51%–69%71.4%–96.6%
Bonus All Damage Primary5.1%–6.9%15.3%–20.7%25.5%–34.5%35.7%–48.3%
Life on Hit Secondary3–38–1013–1718–24
Life on Kill Secondary8–1023–3138–5254–72
XP Gained Secondary2.6%–3.4%7.7%–10.4%12.8%–17.3%17.9%–24.2%
Item Find Secondary2.6%–3.4%7.7%–10.4%12.8%–17.3%17.9%–24.2%
Gold Find Secondary2.6%–3.4%7.7%–10.4%12.8%–17.3%17.9%–24.2%

Salvage

Iron Ore: 1 + 0.05 × item levelalways
Gold Ore: 2 + 0.025 × item levelalways
Soul Shard: 1 + 0.008 × item level40%

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