DESKRAWL.TOOLS
Evasive Cuirass
Legendary Chest Armor
Primary
4 random affixes from 14
Secondary
1 random affix from 5
Gain bonus Physical Damage Reduction equal to 50% of your Dodge Chance.
Hunter, Monk
333
Type
Chest Armor
Rarity
Legendary
Heroes
Hunter, Monk
Drop level
30+
Sells for
333 gold at item level 700
Gem sockets
0–2 (item level 300+)
Upgradable
Yes, to +12
Internal id
LegendaryChestArmor6

Evasive Cuirass

LegendaryChest ArmorHunterMonk

Legendary power: Gain bonus Physical Damage Reduction equal to 50% of your Dodge Chance.

How it drops

Loot is rolled once per wave, when its last enemy dies, at that enemy's level. If the roll lands on legendary, every slot with an eligible base is equally likely (Back is 7% as likely as the others), then a base is picked evenly within the slot. Evasive Cuirass is eligible from enemy level 30 and only drops for Hunter and Monk. Item level on Normal is 10 × (level − 1) to 10 × level + 9; on Nightmare and Inferno every enemy is level 70 and item level becomes 700 plus the map's level (× 2 on Inferno).

Possible affixes

Legendary items roll 4 primary and 1 secondary affixes, drawn without repeats from the pool after removing stats your hero cannot roll; armor pieces also always roll Armor on top. Ranges below are the game's roll formula at each item level; try any level in the item roll calculator.

Affixilvl 100ilvl 300ilvl 500ilvl 700
Armor Always68–92204–276340–460476–644
Strength Primary · Warrior only7–920–2834–4648–64
Dexterity Primary · Hunter, Monk only7–920–2834–4648–64
Intelligence Primary · Sorcerer only7–920–2834–4648–64
Max Health Primary61–83184–248306–414428–580
Magic Resist Primary68–92204–276340–460476–644
Dodge Chance Primary0.7%–0.9%2%–2.8%3.4%–4.6%4.8%–6.4%
Thorns Primary14–1841–5568–9295–129
Bonus Armor Primary2.7%–3.7%8.2%–11%13.6%–18.4%19%–25.8%
Bonus Health Primary2.7%–3.7%8.2%–11%13.6%–18.4%19%–25.8%
Special Ability Bonus Damage Primary10.9%–14.7%32.6%–44.2%54.4%–73.6%76.2%–103%
Damage vs Healthy Primary13.6%–18.4%40.8%–55.2%68%–92%95.2%–128.8%
Damage vs Injured Primary13.6%–18.4%40.8%–55.2%68%–92%95.2%–128.8%
Physical Damage Reduction Primary1.4%–1.8%4.1%–5.5%6.8%–9.2%9.5%–12.9%
Cold Damage Reduction Primary1.4%–1.8%4.1%–5.5%6.8%–9.2%9.5%–12.9%
Life Regeneration Secondary3–48–1114–1819–26
Life on Hit Secondary3–48–1114–1819–26
Gold Find Secondary2.7%–3.7%8.2%–11%13.6%–18.4%19%–25.8%
Item Find Secondary2.7%–3.7%8.2%–11%13.6%–18.4%19%–25.8%
XP Gained Secondary2.7%–3.7%8.2%–11%13.6%–18.4%19%–25.8%

Salvage

Gold Ore: 10 + 0.05 × item levelalways
Earth Essence: 5 + 0.025 × item levelalways
Soul Shard: 2 + 0.02 × item level70%

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