DESKRAWL.TOOLS
Thornheart Cuirass
Legendary Chest Armor
Primary
4 random affixes from 14
Secondary
1 random affix from 5
Damage dealt by Thorns is increased by 500%, but you lose 15% Max Health.
333
Type
Chest Armor
Rarity
Legendary
Heroes
All
Sells for
333 gold at item level 700
Gem sockets
0–2 (item level 300+)
Upgradable
Yes, to +12
Internal id
LegendaryChestArmor2

Thornheart Cuirass

LegendaryChest Armor

Legendary power: Damage dealt by Thorns is increased by 500%, but you lose 15% Max Health.

How it drops

Loot is rolled once per wave, when its last enemy dies, at that enemy's level. If the roll lands on legendary, every slot with an eligible base is equally likely (Back is 7% as likely as the others), then a base is picked evenly within the slot. Thornheart Cuirass is eligible from enemy level 1. Item level on Normal is 10 × (level − 1) to 10 × level + 9; on Nightmare and Inferno every enemy is level 70 and item level becomes 700 plus the map's level (× 2 on Inferno).

Possible affixes

Legendary items roll 4 primary and 1 secondary affixes, drawn without repeats from the pool after removing stats your hero cannot roll; armor pieces also always roll Armor on top. Ranges below are the game's roll formula at each item level; try any level in the item roll calculator.

Affixilvl 100ilvl 300ilvl 500ilvl 700
Armor Always68–92204–276340–460476–644
Strength Primary · Warrior only7–920–2834–4648–64
Dexterity Primary · Hunter, Monk only7–920–2834–4648–64
Intelligence Primary · Sorcerer only7–920–2834–4648–64
Max Health Primary61–83184–248306–414428–580
Magic Resist Primary68–92204–276340–460476–644
Dodge Chance Primary0.7%–0.9%2%–2.8%3.4%–4.6%4.8%–6.4%
Thorns Primary14–1841–5568–9295–129
Bonus Armor Primary2.7%–3.7%8.2%–11%13.6%–18.4%19%–25.8%
Bonus Health Primary2.7%–3.7%8.2%–11%13.6%–18.4%19%–25.8%
Special Ability Bonus Damage Primary10.9%–14.7%32.6%–44.2%54.4%–73.6%76.2%–103%
Damage vs Healthy Primary13.6%–18.4%40.8%–55.2%68%–92%95.2%–128.8%
Damage vs Injured Primary13.6%–18.4%40.8%–55.2%68%–92%95.2%–128.8%
Physical Damage Reduction Primary1.4%–1.8%4.1%–5.5%6.8%–9.2%9.5%–12.9%
Cold Damage Reduction Primary1.4%–1.8%4.1%–5.5%6.8%–9.2%9.5%–12.9%
Life Regeneration Secondary3–48–1114–1819–26
Life on Hit Secondary3–48–1114–1819–26
Gold Find Secondary2.7%–3.7%8.2%–11%13.6%–18.4%19%–25.8%
Item Find Secondary2.7%–3.7%8.2%–11%13.6%–18.4%19%–25.8%
XP Gained Secondary2.7%–3.7%8.2%–11%13.6%–18.4%19%–25.8%

Salvage

Gold Ore: 10 + 0.05 × item levelalways
Earth Essence: 5 + 0.025 × item levelalways
Soul Shard: 2 + 0.02 × item level70%

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