DESKRAWL.TOOLS
Sigilguard Cuirass
Rare Chest Armor
Primary
3 random affixes from 14
Secondary
1 random affix from 5
Warrior, Hunter
280
Type
Chest Armor
Rarity
Rare
Heroes
Warrior, Hunter
Sells for
280 gold at item level 700
Gem sockets
0–2 (item level 300+)
Upgradable
Yes, to +12
Internal id
RareChestArmor2

Sigilguard Cuirass

RareChest ArmorWarriorHunter

How it drops

Loot is rolled once per wave, when its last enemy dies, at that enemy's level. If the roll lands on rare, every slot with an eligible base is equally likely (Back is 7% as likely as the others), then a base is picked evenly within the slot. Sigilguard Cuirass is eligible from enemy level 1 and only drops for Warrior and Hunter. Item level on Normal is 10 × (level − 1) to 10 × level + 9; on Nightmare and Inferno every enemy is level 70 and item level becomes 700 plus the map's level (× 2 on Inferno).

Possible affixes

Rare items roll 3 primary and 1 secondary affixes, drawn without repeats from the pool after removing stats your hero cannot roll; armor pieces also always roll Armor on top. Ranges below are the game's roll formula at each item level; try any level in the item roll calculator.

Affixilvl 100ilvl 300ilvl 500ilvl 700
Armor Always64–86191–259319–431446–604
Strength Primary · Warrior only6–919–2632–4345–60
Dexterity Primary · Hunter, Monk only6–919–2632–4345–60
Intelligence Primary · Sorcerer only6–919–2632–4345–60
Max Health Primary57–78172–233287–388402–543
Magic Resist Primary64–86191–259319–431446–604
Dodge Chance Primary0.6%–0.9%1.9%–2.6%3.2%–4.3%4.5%–6%
Thorns Primary13–1738–5264–8689–121
Bonus Armor Primary2.6%–3.4%7.7%–10.4%12.8%–17.3%17.9%–24.2%
Bonus Health Primary2.6%–3.4%7.7%–10.4%12.8%–17.3%17.9%–24.2%
Special Ability Bonus Damage Primary10.2%–13.8%30.6%–41.4%51%–69%71.4%–96.6%
Damage vs Healthy Primary12.8%–17.3%38.2%–51.8%63.8%–86.2%89.3%–120.8%
Damage vs Injured Primary12.8%–17.3%38.2%–51.8%63.8%–86.2%89.3%–120.8%
Physical Damage Reduction Primary1.3%–1.7%3.8%–5.2%6.4%–8.6%8.9%–12.1%
Cold Damage Reduction Primary1.3%–1.7%3.8%–5.2%6.4%–8.6%8.9%–12.1%
Life Regeneration Secondary3–38–1013–1718–24
Life on Hit Secondary3–38–1013–1718–24
Gold Find Secondary2.6%–3.4%7.7%–10.4%12.8%–17.3%17.9%–24.2%
Item Find Secondary2.6%–3.4%7.7%–10.4%12.8%–17.3%17.9%–24.2%
XP Gained Secondary2.6%–3.4%7.7%–10.4%12.8%–17.3%17.9%–24.2%

Salvage

Iron Ore: 1 + 0.05 × item levelalways
Gold Ore: 2 + 0.025 × item levelalways
Soul Shard: 1 + 0.008 × item level40%

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