DESKRAWL.TOOLS
Garnet Band
Uncommon Ring
Primary
2 random affixes from 16
296
Type
Ring
Rarity
Uncommon
Heroes
All
Sells for
296 gold at item level 700
Gem sockets
0–1 (item level 300+)
Upgradable
Yes, to +12
Internal id
UncommonRing2

Garnet Band

UncommonRing

How it drops

Loot is rolled once per wave, when its last enemy dies, at that enemy's level. If the roll lands on uncommon, every slot with an eligible base is equally likely (Back is 7% as likely as the others), then a base is picked evenly within the slot. Garnet Band is eligible from enemy level 1. Item level on Normal is 10 × (level − 1) to 10 × level + 9; on Nightmare and Inferno every enemy is level 70 and item level becomes 700 plus the map's level (× 2 on Inferno).

Possible affixes

Uncommon items roll 2 primary affixes, drawn without repeats from the pool after removing stats your hero cannot roll. Ranges below are the game's roll formula at each item level; try any level in the item roll calculator.

Affixilvl 100ilvl 300ilvl 500ilvl 700
Strength Primary · Warrior only6–818–2430–4042–56
Dexterity Primary · Hunter, Monk only6–818–2430–4042–56
Intelligence Primary · Sorcerer only6–818–2430–4042–56
Critical Hit Chance Primary1%–1.3%2.9%–3.9%4.8%–6.4%6.7%–9%
Critical Hit Damage Primary7.1%–9.7%21.4%–29%35.7%–48.3%50%–67.6%
Attack Speed Primary1.8%–2.4%5.4%–7.2%8.9%–12.1%12.5%–16.9%
Max Mana Primary6–818–2430–4042–56
Magic Resist Primary60–81179–241298–402416–563
Damage vs Vulnerable Primary11.9%–16.1%35.7%–48.3%59.5%–80.5%83.3%–112.7%
Physical Damage Primary · Warrior, Hunter, Monk only9.5%–12.9%28.6%–38.6%47.6%–64.4%66.6%–90.2%
Fire Damage Primary · Warrior, Sorcerer only9.5%–12.9%28.6%–38.6%47.6%–64.4%66.6%–90.2%
Cold Damage Primary · Sorcerer only9.5%–12.9%28.6%–38.6%47.6%–64.4%66.6%–90.2%
Lightning Damage Primary · Sorcerer, Monk only9.5%–12.9%28.6%–38.6%47.6%–64.4%66.6%–90.2%
Poison Damage Primary · Hunter only9.5%–12.9%28.6%–38.6%47.6%–64.4%66.6%–90.2%
Arcane Damage Primary · Hunter only9.5%–12.9%28.6%–38.6%47.6%–64.4%66.6%–90.2%
Bonus All Damage Primary4.8%–6.4%14.3%–19.3%23.8%–32.2%33.3%–45.1%
Life on Hit Secondary2–37–1012–1617–23
Life on Kill Secondary7–1021–2936–4850–68
XP Gained Secondary2.4%–3.2%7.1%–9.7%11.9%–16.1%16.7%–22.5%
Item Find Secondary2.4%–3.2%7.1%–9.7%11.9%–16.1%16.7%–22.5%
Gold Find Secondary2.4%–3.2%7.1%–9.7%11.9%–16.1%16.7%–22.5%

Salvage

Iron Ore: 2 + 0.05 × item levelalways
Soul Shard: 1 + 0.005 × item level20%

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