DESKRAWL.TOOLS
Onyx Teardrop Pendant
Common Necklace
Primary
1 random affix from 23
228
Type
Necklace
Rarity
Common
Heroes
All
Sells for
228 gold at item level 700
Gem sockets
0–1 (item level 300+)
Upgradable
Yes, to +12
Internal id
CommonNeck1

Onyx Teardrop Pendant

CommonNecklace

How it drops

Loot is rolled once per wave, when its last enemy dies, at that enemy's level. If the roll lands on common, every slot with an eligible base is equally likely (Back is 7% as likely as the others), then a base is picked evenly within the slot. Onyx Teardrop Pendant is eligible from enemy level 1. Item level on Normal is 10 × (level − 1) to 10 × level + 9; on Nightmare and Inferno every enemy is level 70 and item level becomes 700 plus the map's level (× 2 on Inferno).

Possible affixes

Common items roll 1 primary affix, drawn without repeats from the pool after removing stats your hero cannot roll. Ranges below are the game's roll formula at each item level; try any level in the item roll calculator.

Affixilvl 100ilvl 300ilvl 500ilvl 700
Strength Primary · Warrior only5–715–2126–3536–48
Dexterity Primary · Hunter, Monk only5–715–2126–3536–48
Intelligence Primary · Sorcerer only5–715–2126–3536–48
Critical Hit Chance Primary0.8%–1.1%2.4%–3.3%4.1%–5.5%5.7%–7.7%
Critical Hit Damage Primary6.1%–8.3%18.4%–24.8%30.6%–41.4%42.8%–58%
Attack Speed Primary1.5%–2.1%4.6%–6.2%7.7%–10.4%10.7%–14.5%
Cooldown Reduction Primary1%–1.4%3.1%–4.1%5.1%–6.9%7.1%–9.7%
Magic Resist Primary51–69153–207255–345357–483
Basic Attack Damage Primary7.1%–9.7%21.4%–29%35.7%–48.3%50%–67.6%
Strong Attack Damage Primary7.1%–9.7%21.4%–29%35.7%–48.3%50%–67.6%
Physical Damage Primary · Warrior, Hunter, Monk only8.2%–11%24.5%–33.1%40.8%–55.2%57.1%–77.3%
Fire Damage Primary · Warrior, Sorcerer only8.2%–11%24.5%–33.1%40.8%–55.2%57.1%–77.3%
Cold Damage Primary · Sorcerer only8.2%–11%24.5%–33.1%40.8%–55.2%57.1%–77.3%
Lightning Damage Primary · Sorcerer, Monk only8.2%–11%24.5%–33.1%40.8%–55.2%57.1%–77.3%
Poison Damage Primary · Hunter only8.2%–11%24.5%–33.1%40.8%–55.2%57.1%–77.3%
Arcane Damage Primary · Hunter only8.2%–11%24.5%–33.1%40.8%–55.2%57.1%–77.3%
Damage vs Healthy Primary10.2%–13.8%30.6%–41.4%51%–69%71.4%–96.6%
Damage vs Injured Primary10.2%–13.8%30.6%–41.4%51%–69%71.4%–96.6%
Damage vs Slowed Primary10.2%–13.8%30.6%–41.4%51%–69%71.4%–96.6%
Damage vs Elite Primary10.2%–13.8%30.6%–41.4%51%–69%71.4%–96.6%
Damage vs Vulnerable Primary10.2%–13.8%30.6%–41.4%51%–69%71.4%–96.6%
Bonus Armor Primary2%–2.8%6.1%–8.3%10.2%–13.8%14.3%–19.3%
Bonus All Damage Primary4.1%–5.5%12.2%–16.6%20.4%–27.6%28.6%–38.6%
Bonus Move Speed Secondary1%–1.4%3.1%–4.1%5.1%–6.9%7.1%–9.7%
Life on Hit Secondary2–36–810–1414–19
Item Find Secondary2%–2.8%6.1%–8.3%10.2%–13.8%14.3%–19.3%
XP Gained Secondary2%–2.8%6.1%–8.3%10.2%–13.8%14.3%–19.3%

Salvage

Iron Ore: 1 + 0.02 × item levelalways
Soul Shard: 1 + 0.003 × item level10%

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