Pilgrim's Cross
Common Necklace
Primary
1 random affix from 23
228
- Type
- Necklace
- Rarity
- Common
- Heroes
- All
- Sells for
- 228 gold at item level 700
- Gem sockets
- 0–1 (item level 300+)
- Upgradable
- Yes, to +12
- Internal id
CommonNeck4
Pilgrim's Cross
CommonNecklace
How it drops
Loot is rolled once per wave, when its last enemy dies, at that enemy's level. If the roll lands on common, every slot with an eligible base is equally likely (Back is 7% as likely as the others), then a base is picked evenly within the slot. Pilgrim's Cross is eligible from enemy level 1. Item level on Normal is 10 × (level − 1) to 10 × level + 9; on Nightmare and Inferno every enemy is level 70 and item level becomes 700 plus the map's level (× 2 on Inferno).
Possible affixes
Common items roll 1 primary affix, drawn without repeats from the pool after removing stats your hero cannot roll. Ranges below are the game's roll formula at each item level; try any level in the item roll calculator.
| Affix | ilvl 100 | ilvl 300 | ilvl 500 | ilvl 700 |
|---|---|---|---|---|
| Strength Primary · Warrior only | 5–7 | 15–21 | 26–35 | 36–48 |
| Dexterity Primary · Hunter, Monk only | 5–7 | 15–21 | 26–35 | 36–48 |
| Intelligence Primary · Sorcerer only | 5–7 | 15–21 | 26–35 | 36–48 |
| Critical Hit Chance Primary | 0.8%–1.1% | 2.4%–3.3% | 4.1%–5.5% | 5.7%–7.7% |
| Critical Hit Damage Primary | 6.1%–8.3% | 18.4%–24.8% | 30.6%–41.4% | 42.8%–58% |
| Attack Speed Primary | 1.5%–2.1% | 4.6%–6.2% | 7.7%–10.4% | 10.7%–14.5% |
| Cooldown Reduction Primary | 1%–1.4% | 3.1%–4.1% | 5.1%–6.9% | 7.1%–9.7% |
| Magic Resist Primary | 51–69 | 153–207 | 255–345 | 357–483 |
| Basic Attack Damage Primary | 7.1%–9.7% | 21.4%–29% | 35.7%–48.3% | 50%–67.6% |
| Strong Attack Damage Primary | 7.1%–9.7% | 21.4%–29% | 35.7%–48.3% | 50%–67.6% |
| Physical Damage Primary · Warrior, Hunter, Monk only | 8.2%–11% | 24.5%–33.1% | 40.8%–55.2% | 57.1%–77.3% |
| Fire Damage Primary · Warrior, Sorcerer only | 8.2%–11% | 24.5%–33.1% | 40.8%–55.2% | 57.1%–77.3% |
| Cold Damage Primary · Sorcerer only | 8.2%–11% | 24.5%–33.1% | 40.8%–55.2% | 57.1%–77.3% |
| Lightning Damage Primary · Sorcerer, Monk only | 8.2%–11% | 24.5%–33.1% | 40.8%–55.2% | 57.1%–77.3% |
| Poison Damage Primary · Hunter only | 8.2%–11% | 24.5%–33.1% | 40.8%–55.2% | 57.1%–77.3% |
| Arcane Damage Primary · Hunter only | 8.2%–11% | 24.5%–33.1% | 40.8%–55.2% | 57.1%–77.3% |
| Damage vs Healthy Primary | 10.2%–13.8% | 30.6%–41.4% | 51%–69% | 71.4%–96.6% |
| Damage vs Injured Primary | 10.2%–13.8% | 30.6%–41.4% | 51%–69% | 71.4%–96.6% |
| Damage vs Slowed Primary | 10.2%–13.8% | 30.6%–41.4% | 51%–69% | 71.4%–96.6% |
| Damage vs Elite Primary | 10.2%–13.8% | 30.6%–41.4% | 51%–69% | 71.4%–96.6% |
| Damage vs Vulnerable Primary | 10.2%–13.8% | 30.6%–41.4% | 51%–69% | 71.4%–96.6% |
| Bonus Armor Primary | 2%–2.8% | 6.1%–8.3% | 10.2%–13.8% | 14.3%–19.3% |
| Bonus All Damage Primary | 4.1%–5.5% | 12.2%–16.6% | 20.4%–27.6% | 28.6%–38.6% |
| Bonus Move Speed Secondary | 1%–1.4% | 3.1%–4.1% | 5.1%–6.9% | 7.1%–9.7% |
| Life on Hit Secondary | 2–3 | 6–8 | 10–14 | 14–19 |
| Item Find Secondary | 2%–2.8% | 6.1%–8.3% | 10.2%–13.8% | 14.3%–19.3% |
| XP Gained Secondary | 2%–2.8% | 6.1%–8.3% | 10.2%–13.8% | 14.3%–19.3% |