- Type
- Necklace
- Rarity
- Legendary
- Heroes
- All
- Sells for
- 432 gold at item level 700
- Gem sockets
- 0–1 (item level 300+)
- Upgradable
- Yes, to +12
- Internal id
LegendaryNeck1
Pendant of the Surging Mind
Legendary power: Every 100 Mana spent, +20% Critical Hit Chance for 4 seconds.
How to get it1
How it drops
Loot is rolled once per wave, when its last enemy dies, at that enemy's level. If the roll lands on legendary, every slot with an eligible base is equally likely (Back is 7% as likely as the others), then a base is picked evenly within the slot. Pendant of the Surging Mind is eligible from enemy level 1. Item level on Normal is 10 × (level − 1) to 10 × level + 9; on Nightmare and Inferno every enemy is level 70 and item level becomes 700 plus the map's level (× 2 on Inferno).
Possible affixes
Legendary items roll 4 primary and 1 secondary affixes, drawn without repeats from the pool after removing stats your hero cannot roll. Ranges below are the game's roll formula at each item level; try any level in the item roll calculator.
| Affix | ilvl 100 | ilvl 300 | ilvl 500 | ilvl 700 |
|---|---|---|---|---|
| Strength Primary · Warrior only | 7–9 | 20–28 | 34–46 | 48–64 |
| Dexterity Primary · Hunter, Monk only | 7–9 | 20–28 | 34–46 | 48–64 |
| Intelligence Primary · Sorcerer only | 7–9 | 20–28 | 34–46 | 48–64 |
| Critical Hit Chance Primary | 1.1%–1.5% | 3.3%–4.4% | 5.4%–7.4% | 7.6%–10.3% |
| Critical Hit Damage Primary | 8.2%–11% | 24.5%–33.1% | 40.8%–55.2% | 57.1%–77.3% |
| Attack Speed Primary | 2%–2.8% | 6.1%–8.3% | 10.2%–13.8% | 14.3%–19.3% |
| Cooldown Reduction Primary | 1.4%–1.8% | 4.1%–5.5% | 6.8%–9.2% | 9.5%–12.9% |
| Magic Resist Primary | 68–92 | 204–276 | 340–460 | 476–644 |
| Basic Attack Damage Primary | 9.5%–12.9% | 28.6%–38.6% | 47.6%–64.4% | 66.6%–90.2% |
| Strong Attack Damage Primary | 9.5%–12.9% | 28.6%–38.6% | 47.6%–64.4% | 66.6%–90.2% |
| Physical Damage Primary · Warrior, Hunter, Monk only | 10.9%–14.7% | 32.6%–44.2% | 54.4%–73.6% | 76.2%–103% |
| Fire Damage Primary · Warrior, Sorcerer only | 10.9%–14.7% | 32.6%–44.2% | 54.4%–73.6% | 76.2%–103% |
| Cold Damage Primary · Sorcerer only | 10.9%–14.7% | 32.6%–44.2% | 54.4%–73.6% | 76.2%–103% |
| Lightning Damage Primary · Sorcerer, Monk only | 10.9%–14.7% | 32.6%–44.2% | 54.4%–73.6% | 76.2%–103% |
| Poison Damage Primary · Hunter only | 10.9%–14.7% | 32.6%–44.2% | 54.4%–73.6% | 76.2%–103% |
| Arcane Damage Primary · Hunter only | 10.9%–14.7% | 32.6%–44.2% | 54.4%–73.6% | 76.2%–103% |
| Damage vs Healthy Primary | 13.6%–18.4% | 40.8%–55.2% | 68%–92% | 95.2%–128.8% |
| Damage vs Injured Primary | 13.6%–18.4% | 40.8%–55.2% | 68%–92% | 95.2%–128.8% |
| Damage vs Slowed Primary | 13.6%–18.4% | 40.8%–55.2% | 68%–92% | 95.2%–128.8% |
| Damage vs Elite Primary | 13.6%–18.4% | 40.8%–55.2% | 68%–92% | 95.2%–128.8% |
| Damage vs Vulnerable Primary | 13.6%–18.4% | 40.8%–55.2% | 68%–92% | 95.2%–128.8% |
| Bonus Armor Primary | 2.7%–3.7% | 8.2%–11% | 13.6%–18.4% | 19%–25.8% |
| Bonus All Damage Primary | 5.4%–7.4% | 16.3%–22.1% | 27.2%–36.8% | 38.1%–51.5% |
| Bonus Move Speed Secondary | 1.4%–1.8% | 4.1%–5.5% | 6.8%–9.2% | 9.5%–12.9% |
| Life on Hit Secondary | 3–4 | 8–11 | 14–18 | 19–26 |
| Item Find Secondary | 2.7%–3.7% | 8.2%–11% | 13.6%–18.4% | 19%–25.8% |
| XP Gained Secondary | 2.7%–3.7% | 8.2%–11% | 13.6%–18.4% | 19%–25.8% |