DESKRAWL.TOOLS
Pendant of the Surging Mind
Legendary Necklace
Primary
4 random affixes from 23
Secondary
1 random affix from 4
Every 100 Mana spent, +20% Critical Hit Chance for 4 seconds.
432
Type
Necklace
Rarity
Legendary
Heroes
All
Sells for
432 gold at item level 700
Gem sockets
0–1 (item level 300+)
Upgradable
Yes, to +12
Internal id
LegendaryNeck1

Pendant of the Surging Mind

LegendaryNecklace

Legendary power: Every 100 Mana spent, +20% Critical Hit Chance for 4 seconds.

How to get it1

How it drops

Loot is rolled once per wave, when its last enemy dies, at that enemy's level. If the roll lands on legendary, every slot with an eligible base is equally likely (Back is 7% as likely as the others), then a base is picked evenly within the slot. Pendant of the Surging Mind is eligible from enemy level 1. Item level on Normal is 10 × (level − 1) to 10 × level + 9; on Nightmare and Inferno every enemy is level 70 and item level becomes 700 plus the map's level (× 2 on Inferno).

Possible affixes

Legendary items roll 4 primary and 1 secondary affixes, drawn without repeats from the pool after removing stats your hero cannot roll. Ranges below are the game's roll formula at each item level; try any level in the item roll calculator.

Affixilvl 100ilvl 300ilvl 500ilvl 700
Strength Primary · Warrior only7–920–2834–4648–64
Dexterity Primary · Hunter, Monk only7–920–2834–4648–64
Intelligence Primary · Sorcerer only7–920–2834–4648–64
Critical Hit Chance Primary1.1%–1.5%3.3%–4.4%5.4%–7.4%7.6%–10.3%
Critical Hit Damage Primary8.2%–11%24.5%–33.1%40.8%–55.2%57.1%–77.3%
Attack Speed Primary2%–2.8%6.1%–8.3%10.2%–13.8%14.3%–19.3%
Cooldown Reduction Primary1.4%–1.8%4.1%–5.5%6.8%–9.2%9.5%–12.9%
Magic Resist Primary68–92204–276340–460476–644
Basic Attack Damage Primary9.5%–12.9%28.6%–38.6%47.6%–64.4%66.6%–90.2%
Strong Attack Damage Primary9.5%–12.9%28.6%–38.6%47.6%–64.4%66.6%–90.2%
Physical Damage Primary · Warrior, Hunter, Monk only10.9%–14.7%32.6%–44.2%54.4%–73.6%76.2%–103%
Fire Damage Primary · Warrior, Sorcerer only10.9%–14.7%32.6%–44.2%54.4%–73.6%76.2%–103%
Cold Damage Primary · Sorcerer only10.9%–14.7%32.6%–44.2%54.4%–73.6%76.2%–103%
Lightning Damage Primary · Sorcerer, Monk only10.9%–14.7%32.6%–44.2%54.4%–73.6%76.2%–103%
Poison Damage Primary · Hunter only10.9%–14.7%32.6%–44.2%54.4%–73.6%76.2%–103%
Arcane Damage Primary · Hunter only10.9%–14.7%32.6%–44.2%54.4%–73.6%76.2%–103%
Damage vs Healthy Primary13.6%–18.4%40.8%–55.2%68%–92%95.2%–128.8%
Damage vs Injured Primary13.6%–18.4%40.8%–55.2%68%–92%95.2%–128.8%
Damage vs Slowed Primary13.6%–18.4%40.8%–55.2%68%–92%95.2%–128.8%
Damage vs Elite Primary13.6%–18.4%40.8%–55.2%68%–92%95.2%–128.8%
Damage vs Vulnerable Primary13.6%–18.4%40.8%–55.2%68%–92%95.2%–128.8%
Bonus Armor Primary2.7%–3.7%8.2%–11%13.6%–18.4%19%–25.8%
Bonus All Damage Primary5.4%–7.4%16.3%–22.1%27.2%–36.8%38.1%–51.5%
Bonus Move Speed Secondary1.4%–1.8%4.1%–5.5%6.8%–9.2%9.5%–12.9%
Life on Hit Secondary3–48–1114–1819–26
Item Find Secondary2.7%–3.7%8.2%–11%13.6%–18.4%19%–25.8%
XP Gained Secondary2.7%–3.7%8.2%–11%13.6%–18.4%19%–25.8%

Salvage

Gold Ore: 10 + 0.05 × item levelalways
Earth Essence: 5 + 0.025 × item levelalways
Soul Shard: 2 + 0.02 × item level70%

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