Spiked Iron Ring
Uncommon Ring
Primary
2 random affixes from 16
296
- Type
- Ring
- Rarity
- Uncommon
- Heroes
- All
- Sells for
- 296 gold at item level 700
- Gem sockets
- 0–1 (item level 300+)
- Upgradable
- Yes, to +12
- Internal id
UncommonRing3
Spiked Iron Ring
UncommonRing
How it drops
Loot is rolled once per wave, when its last enemy dies, at that enemy's level. If the roll lands on uncommon, every slot with an eligible base is equally likely (Back is 7% as likely as the others), then a base is picked evenly within the slot. Spiked Iron Ring is eligible from enemy level 1. Item level on Normal is 10 × (level − 1) to 10 × level + 9; on Nightmare and Inferno every enemy is level 70 and item level becomes 700 plus the map's level (× 2 on Inferno).
Possible affixes
Uncommon items roll 2 primary affixes, drawn without repeats from the pool after removing stats your hero cannot roll. Ranges below are the game's roll formula at each item level; try any level in the item roll calculator.
| Affix | ilvl 100 | ilvl 300 | ilvl 500 | ilvl 700 |
|---|---|---|---|---|
| Strength Primary · Warrior only | 6–8 | 18–24 | 30–40 | 42–56 |
| Dexterity Primary · Hunter, Monk only | 6–8 | 18–24 | 30–40 | 42–56 |
| Intelligence Primary · Sorcerer only | 6–8 | 18–24 | 30–40 | 42–56 |
| Critical Hit Chance Primary | 1%–1.3% | 2.9%–3.9% | 4.8%–6.4% | 6.7%–9% |
| Critical Hit Damage Primary | 7.1%–9.7% | 21.4%–29% | 35.7%–48.3% | 50%–67.6% |
| Attack Speed Primary | 1.8%–2.4% | 5.4%–7.2% | 8.9%–12.1% | 12.5%–16.9% |
| Max Mana Primary | 6–8 | 18–24 | 30–40 | 42–56 |
| Magic Resist Primary | 60–81 | 179–241 | 298–402 | 416–563 |
| Damage vs Vulnerable Primary | 11.9%–16.1% | 35.7%–48.3% | 59.5%–80.5% | 83.3%–112.7% |
| Physical Damage Primary · Warrior, Hunter, Monk only | 9.5%–12.9% | 28.6%–38.6% | 47.6%–64.4% | 66.6%–90.2% |
| Fire Damage Primary · Warrior, Sorcerer only | 9.5%–12.9% | 28.6%–38.6% | 47.6%–64.4% | 66.6%–90.2% |
| Cold Damage Primary · Sorcerer only | 9.5%–12.9% | 28.6%–38.6% | 47.6%–64.4% | 66.6%–90.2% |
| Lightning Damage Primary · Sorcerer, Monk only | 9.5%–12.9% | 28.6%–38.6% | 47.6%–64.4% | 66.6%–90.2% |
| Poison Damage Primary · Hunter only | 9.5%–12.9% | 28.6%–38.6% | 47.6%–64.4% | 66.6%–90.2% |
| Arcane Damage Primary · Hunter only | 9.5%–12.9% | 28.6%–38.6% | 47.6%–64.4% | 66.6%–90.2% |
| Bonus All Damage Primary | 4.8%–6.4% | 14.3%–19.3% | 23.8%–32.2% | 33.3%–45.1% |
| Life on Hit Secondary | 2–3 | 7–10 | 12–16 | 17–23 |
| Life on Kill Secondary | 7–10 | 21–29 | 36–48 | 50–68 |
| XP Gained Secondary | 2.4%–3.2% | 7.1%–9.7% | 11.9%–16.1% | 16.7%–22.5% |
| Item Find Secondary | 2.4%–3.2% | 7.1%–9.7% | 11.9%–16.1% | 16.7%–22.5% |
| Gold Find Secondary | 2.4%–3.2% | 7.1%–9.7% | 11.9%–16.1% | 16.7%–22.5% |