DESKRAWL.TOOLS
Verdant Leather Gloves
Uncommon Gloves
Primary
2 random affixes from 12
228
Type
Gloves
Rarity
Uncommon
Heroes
All
Sells for
228 gold at item level 700
Upgradable
Yes, to +12
Internal id
UncommonGloves2

Verdant Leather Gloves

UncommonGloves

How it drops

Loot is rolled once per wave, when its last enemy dies, at that enemy's level. If the roll lands on uncommon, every slot with an eligible base is equally likely (Back is 7% as likely as the others), then a base is picked evenly within the slot. Verdant Leather Gloves is eligible from enemy level 1. Item level on Normal is 10 × (level − 1) to 10 × level + 9; on Nightmare and Inferno every enemy is level 70 and item level becomes 700 plus the map's level (× 2 on Inferno).

Possible affixes

Uncommon items roll 2 primary affixes, drawn without repeats from the pool after removing stats your hero cannot roll; armor pieces also always roll Armor on top. Ranges below are the game's roll formula at each item level; try any level in the item roll calculator.

Affixilvl 100ilvl 300ilvl 500ilvl 700
Armor Always60–81179–241298–402416–563
Strength Primary · Warrior only6–818–2430–4042–56
Dexterity Primary · Hunter, Monk only6–818–2430–4042–56
Intelligence Primary · Sorcerer only6–818–2430–4042–56
Cooldown Reduction Primary1.2%–1.6%3.6%–4.8%5.9%–8%8.3%–11.3%
Mana Cost Reduction Primary1.2%–1.6%3.6%–4.8%5.9%–8%8.3%–11.3%
Max Mana Primary6–818–2430–4042–56
Critical Hit Chance Primary1%–1.3%2.9%–3.9%4.8%–6.4%6.7%–9%
Damage Primary4–511–1418–2425–34
Critical Hit Damage Primary7.1%–9.7%21.4%–29%35.7%–48.3%50%–67.6%
Attack Speed Primary1.8%–2.4%5.4%–7.2%8.9%–12.1%12.5%–16.9%
Critical Damage Reduction Primary2.4%–3.2%7.1%–9.7%11.9%–16.1%16.7%–22.5%
Magic Resist Primary60–81179–241298–402416–563
Gold Find Secondary2.4%–3.2%7.1%–9.7%11.9%–16.1%16.7%–22.5%
Item Find Secondary2.4%–3.2%7.1%–9.7%11.9%–16.1%16.7%–22.5%
Health Potion Find Secondary2.4%–3.2%7.1%–9.7%11.9%–16.1%16.7%–22.5%
Mana on Kill Secondary1–24–56–88–11
XP Gained Secondary2.4%–3.2%7.1%–9.7%11.9%–16.1%16.7%–22.5%

Salvage

Iron Ore: 2 + 0.05 × item levelalways
Soul Shard: 1 + 0.005 × item level20%

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