- Type
- Chest Armor
- Rarity
- Rare
- Heroes
- Warrior, Hunter
- Sells for
- 280 gold at item level 700
- Gem sockets
- 0–2 (item level 300+)
- Upgradable
- Yes, to +12
- Internal id
RareChestArmor4
Gilded Sentinel Cuirass
How it drops
Loot is rolled once per wave, when its last enemy dies, at that enemy's level. If the roll lands on rare, every slot with an eligible base is equally likely (Back is 7% as likely as the others), then a base is picked evenly within the slot. Gilded Sentinel Cuirass is eligible from enemy level 1 and only drops for Warrior and Hunter. Item level on Normal is 10 × (level − 1) to 10 × level + 9; on Nightmare and Inferno every enemy is level 70 and item level becomes 700 plus the map's level (× 2 on Inferno).
Possible affixes
Rare items roll 3 primary and 1 secondary affixes, drawn without repeats from the pool after removing stats your hero cannot roll; armor pieces also always roll Armor on top. Ranges below are the game's roll formula at each item level; try any level in the item roll calculator.
| Affix | ilvl 100 | ilvl 300 | ilvl 500 | ilvl 700 |
|---|---|---|---|---|
| Armor Always | 64–86 | 191–259 | 319–431 | 446–604 |
| Strength Primary · Warrior only | 6–9 | 19–26 | 32–43 | 45–60 |
| Dexterity Primary · Hunter, Monk only | 6–9 | 19–26 | 32–43 | 45–60 |
| Intelligence Primary · Sorcerer only | 6–9 | 19–26 | 32–43 | 45–60 |
| Max Health Primary | 57–78 | 172–233 | 287–388 | 402–543 |
| Magic Resist Primary | 64–86 | 191–259 | 319–431 | 446–604 |
| Dodge Chance Primary | 0.6%–0.9% | 1.9%–2.6% | 3.2%–4.3% | 4.5%–6% |
| Thorns Primary | 13–17 | 38–52 | 64–86 | 89–121 |
| Bonus Armor Primary | 2.6%–3.4% | 7.7%–10.4% | 12.8%–17.3% | 17.9%–24.2% |
| Bonus Health Primary | 2.6%–3.4% | 7.7%–10.4% | 12.8%–17.3% | 17.9%–24.2% |
| Special Ability Bonus Damage Primary | 10.2%–13.8% | 30.6%–41.4% | 51%–69% | 71.4%–96.6% |
| Damage vs Healthy Primary | 12.8%–17.3% | 38.2%–51.8% | 63.8%–86.2% | 89.3%–120.8% |
| Damage vs Injured Primary | 12.8%–17.3% | 38.2%–51.8% | 63.8%–86.2% | 89.3%–120.8% |
| Physical Damage Reduction Primary | 1.3%–1.7% | 3.8%–5.2% | 6.4%–8.6% | 8.9%–12.1% |
| Cold Damage Reduction Primary | 1.3%–1.7% | 3.8%–5.2% | 6.4%–8.6% | 8.9%–12.1% |
| Life Regeneration Secondary | 3–3 | 8–10 | 13–17 | 18–24 |
| Life on Hit Secondary | 3–3 | 8–10 | 13–17 | 18–24 |
| Gold Find Secondary | 2.6%–3.4% | 7.7%–10.4% | 12.8%–17.3% | 17.9%–24.2% |
| Item Find Secondary | 2.6%–3.4% | 7.7%–10.4% | 12.8%–17.3% | 17.9%–24.2% |
| XP Gained Secondary | 2.6%–3.4% | 7.7%–10.4% | 12.8%–17.3% | 17.9%–24.2% |