Guardsman's Helm
Uncommon Helm
Primary
2 random affixes from 11
228
- Type
- Helm
- Rarity
- Uncommon
- Heroes
- All
- Sells for
- 228 gold at item level 700
- Gem sockets
- 0–1 (item level 300+)
- Upgradable
- Yes, to +12
- Internal id
UncommonHelm3
Guardsman's Helm
UncommonHelm
How it drops
Loot is rolled once per wave, when its last enemy dies, at that enemy's level. If the roll lands on uncommon, every slot with an eligible base is equally likely (Back is 7% as likely as the others), then a base is picked evenly within the slot. Guardsman's Helm is eligible from enemy level 1. Item level on Normal is 10 × (level − 1) to 10 × level + 9; on Nightmare and Inferno every enemy is level 70 and item level becomes 700 plus the map's level (× 2 on Inferno).
Possible affixes
Uncommon items roll 2 primary affixes, drawn without repeats from the pool after removing stats your hero cannot roll; armor pieces also always roll Armor on top. Ranges below are the game's roll formula at each item level; try any level in the item roll calculator.
| Affix | ilvl 100 | ilvl 300 | ilvl 500 | ilvl 700 |
|---|---|---|---|---|
| Armor Always | 60–81 | 179–241 | 298–402 | 416–563 |
| Strength Primary · Warrior only | 6–8 | 18–24 | 30–40 | 42–56 |
| Dexterity Primary · Hunter, Monk only | 6–8 | 18–24 | 30–40 | 42–56 |
| Intelligence Primary · Sorcerer only | 6–8 | 18–24 | 30–40 | 42–56 |
| Max Health Primary | 54–72 | 161–217 | 268–362 | 375–507 |
| Max Mana Primary | 6–8 | 18–24 | 30–40 | 42–56 |
| Cooldown Reduction Primary | 1.2%–1.6% | 3.6%–4.8% | 5.9%–8% | 8.3%–11.3% |
| Magic Resist Primary | 60–81 | 179–241 | 298–402 | 416–563 |
| Dodge Chance Primary | 0.6%–0.8% | 1.8%–2.4% | 3%–4% | 4.2%–5.6% |
| Bonus Armor Primary | 2.4%–3.2% | 7.1%–9.7% | 11.9%–16.1% | 16.7%–22.5% |
| Lightning Damage Reduction Primary | 1.2%–1.6% | 3.6%–4.8% | 5.9%–8% | 8.3%–11.3% |
| Arcane Damage Reduction Primary | 1.2%–1.6% | 3.6%–4.8% | 5.9%–8% | 8.3%–11.3% |
| Life Regeneration Secondary | 2–3 | 7–10 | 12–16 | 17–23 |
| Item Find Secondary | 2.4%–3.2% | 7.1%–9.7% | 11.9%–16.1% | 16.7%–22.5% |
| Gold Find Secondary | 2.4%–3.2% | 7.1%–9.7% | 11.9%–16.1% | 16.7%–22.5% |
| Health Potion Find Secondary | 2.4%–3.2% | 7.1%–9.7% | 11.9%–16.1% | 16.7%–22.5% |
| XP Gained Secondary | 2.4%–3.2% | 7.1%–9.7% | 11.9%–16.1% | 16.7%–22.5% |