DESKRAWL.TOOLS
Obsidian Leaf Pendant
Uncommon Necklace
Primary
2 random affixes from 23
296
Type
Necklace
Rarity
Uncommon
Heroes
All
Sells for
296 gold at item level 700
Gem sockets
0–1 (item level 300+)
Upgradable
Yes, to +12
Internal id
UncommonNeck3

Obsidian Leaf Pendant

UncommonNecklace

How it drops

Loot is rolled once per wave, when its last enemy dies, at that enemy's level. If the roll lands on uncommon, every slot with an eligible base is equally likely (Back is 7% as likely as the others), then a base is picked evenly within the slot. Obsidian Leaf Pendant is eligible from enemy level 1. Item level on Normal is 10 × (level − 1) to 10 × level + 9; on Nightmare and Inferno every enemy is level 70 and item level becomes 700 plus the map's level (× 2 on Inferno).

Possible affixes

Uncommon items roll 2 primary affixes, drawn without repeats from the pool after removing stats your hero cannot roll. Ranges below are the game's roll formula at each item level; try any level in the item roll calculator.

Affixilvl 100ilvl 300ilvl 500ilvl 700
Strength Primary · Warrior only6–818–2430–4042–56
Dexterity Primary · Hunter, Monk only6–818–2430–4042–56
Intelligence Primary · Sorcerer only6–818–2430–4042–56
Critical Hit Chance Primary1%–1.3%2.9%–3.9%4.8%–6.4%6.7%–9%
Critical Hit Damage Primary7.1%–9.7%21.4%–29%35.7%–48.3%50%–67.6%
Attack Speed Primary1.8%–2.4%5.4%–7.2%8.9%–12.1%12.5%–16.9%
Cooldown Reduction Primary1.2%–1.6%3.6%–4.8%5.9%–8%8.3%–11.3%
Magic Resist Primary60–81179–241298–402416–563
Basic Attack Damage Primary8.3%–11.3%25%–33.8%41.6%–56.3%58.3%–78.9%
Strong Attack Damage Primary8.3%–11.3%25%–33.8%41.6%–56.3%58.3%–78.9%
Physical Damage Primary · Warrior, Hunter, Monk only9.5%–12.9%28.6%–38.6%47.6%–64.4%66.6%–90.2%
Fire Damage Primary · Warrior, Sorcerer only9.5%–12.9%28.6%–38.6%47.6%–64.4%66.6%–90.2%
Cold Damage Primary · Sorcerer only9.5%–12.9%28.6%–38.6%47.6%–64.4%66.6%–90.2%
Lightning Damage Primary · Sorcerer, Monk only9.5%–12.9%28.6%–38.6%47.6%–64.4%66.6%–90.2%
Poison Damage Primary · Hunter only9.5%–12.9%28.6%–38.6%47.6%–64.4%66.6%–90.2%
Arcane Damage Primary · Hunter only9.5%–12.9%28.6%–38.6%47.6%–64.4%66.6%–90.2%
Damage vs Healthy Primary11.9%–16.1%35.7%–48.3%59.5%–80.5%83.3%–112.7%
Damage vs Injured Primary11.9%–16.1%35.7%–48.3%59.5%–80.5%83.3%–112.7%
Damage vs Slowed Primary11.9%–16.1%35.7%–48.3%59.5%–80.5%83.3%–112.7%
Damage vs Elite Primary11.9%–16.1%35.7%–48.3%59.5%–80.5%83.3%–112.7%
Damage vs Vulnerable Primary11.9%–16.1%35.7%–48.3%59.5%–80.5%83.3%–112.7%
Bonus Armor Primary2.4%–3.2%7.1%–9.7%11.9%–16.1%16.7%–22.5%
Bonus All Damage Primary4.8%–6.4%14.3%–19.3%23.8%–32.2%33.3%–45.1%
Bonus Move Speed Secondary1.2%–1.6%3.6%–4.8%5.9%–8%8.3%–11.3%
Life on Hit Secondary2–37–1012–1617–23
Item Find Secondary2.4%–3.2%7.1%–9.7%11.9%–16.1%16.7%–22.5%
XP Gained Secondary2.4%–3.2%7.1%–9.7%11.9%–16.1%16.7%–22.5%

Salvage

Iron Ore: 2 + 0.05 × item levelalways
Soul Shard: 1 + 0.005 × item level20%

Related