DESKRAWL.TOOLS
Verdant Hooded Garb
Uncommon Chest Armor
Primary
2 random affixes from 14
228
Type
Chest Armor
Rarity
Uncommon
Heroes
All
Sells for
228 gold at item level 700
Gem sockets
0–2 (item level 300+)
Upgradable
Yes, to +12
Internal id
UncommonChestArmor2

Verdant Hooded Garb

UncommonChest Armor

How it drops

Loot is rolled once per wave, when its last enemy dies, at that enemy's level. If the roll lands on uncommon, every slot with an eligible base is equally likely (Back is 7% as likely as the others), then a base is picked evenly within the slot. Verdant Hooded Garb is eligible from enemy level 1. Item level on Normal is 10 × (level − 1) to 10 × level + 9; on Nightmare and Inferno every enemy is level 70 and item level becomes 700 plus the map's level (× 2 on Inferno).

Possible affixes

Uncommon items roll 2 primary affixes, drawn without repeats from the pool after removing stats your hero cannot roll; armor pieces also always roll Armor on top. Ranges below are the game's roll formula at each item level; try any level in the item roll calculator.

Affixilvl 100ilvl 300ilvl 500ilvl 700
Armor Always60–81179–241298–402416–563
Strength Primary · Warrior only6–818–2430–4042–56
Dexterity Primary · Hunter, Monk only6–818–2430–4042–56
Intelligence Primary · Sorcerer only6–818–2430–4042–56
Max Health Primary54–72161–217268–362375–507
Magic Resist Primary60–81179–241298–402416–563
Dodge Chance Primary0.6%–0.8%1.8%–2.4%3%–4%4.2%–5.6%
Thorns Primary12–1636–4860–8183–113
Bonus Armor Primary2.4%–3.2%7.1%–9.7%11.9%–16.1%16.7%–22.5%
Bonus Health Primary2.4%–3.2%7.1%–9.7%11.9%–16.1%16.7%–22.5%
Special Ability Bonus Damage Primary9.5%–12.9%28.6%–38.6%47.6%–64.4%66.6%–90.2%
Damage vs Healthy Primary11.9%–16.1%35.7%–48.3%59.5%–80.5%83.3%–112.7%
Damage vs Injured Primary11.9%–16.1%35.7%–48.3%59.5%–80.5%83.3%–112.7%
Physical Damage Reduction Primary1.2%–1.6%3.6%–4.8%5.9%–8%8.3%–11.3%
Cold Damage Reduction Primary1.2%–1.6%3.6%–4.8%5.9%–8%8.3%–11.3%
Life Regeneration Secondary2–37–1012–1617–23
Life on Hit Secondary2–37–1012–1617–23
Gold Find Secondary2.4%–3.2%7.1%–9.7%11.9%–16.1%16.7%–22.5%
Item Find Secondary2.4%–3.2%7.1%–9.7%11.9%–16.1%16.7%–22.5%
XP Gained Secondary2.4%–3.2%7.1%–9.7%11.9%–16.1%16.7%–22.5%

Salvage

Iron Ore: 2 + 0.05 × item levelalways
Soul Shard: 1 + 0.005 × item level20%

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