DESKRAWL.TOOLS

Deskrawl 1.0.2 patch notes

Released 9 October 2026 (build 25817367). The new systems come first, then every ability, talent, item, status effect and rune set whose numbers or text changed, with the old value next to the new one.

Systems

Rune Cube

The Alchemist can now transmute 9 runes of one rarity into 1 rune: Uncommon to Rare at 50%, Rare to Legendary at 15% and Legendary to Set at 50%, with a random rune of the same rarity on a miss. Set runes reroll into another Set rune. Legendary and Set runes need Inferno unlocked.

Solo Self-Found and Black Mist

Offline characters get the Solo Self-Found status, which doubles the odds of every drop that online characters can trade: divine gear, Black Mist, Legendary and Set runes, Legendary Reins, Gold Bars and Consecration Stones. The base Black Mist chance also went from 0.2% to 0.25%.

Mythic Rift

Rift bosses roll for loot 4 times instead of 3, with more weight on Legendary; XP per tier went from +1.5% to +3%; the boss now drops half a Soul Shard more per tier (rounded); entry now costs 3 Inferno Skulls.

Lucky wheel

A spin costs 10,000 gold instead of 5,000. 16 of the 17 prizes doubled in amount; Earth Essence went from 14 to 50. Royal Treasure Key became less likely (weight 1 to 0.5).

Waves

The random variation on wave timers is gone: waves now arrive on a fixed timer.

New runes48

Deadly Hook RuneRare rune · WarriorDeadly Hook Rune (Grand)Legendary rune · WarriorEarthstrike RuneRare rune · WarriorEarthstrike Rune (Grand)Legendary rune · WarriorIron Thorn RuneRare rune · WarriorIron Thorn Rune (Grand)Legendary rune · WarriorMolten Might RuneRare rune · WarriorMolten Might Rune (Grand)Legendary rune · WarriorRending Onslaught RuneRare rune · WarriorRending Onslaught Rune (Grand)Legendary rune · WarriorSteady Blow RuneRare rune · WarriorSteady Blow Rune (Grand)Legendary rune · WarriorArcane Arrowstorm RuneRare rune · HunterArcane Arrowstorm Rune (Grand)Legendary rune · HunterArcane Trap RuneRare rune · HunterArcane Trap Rune (Grand)Legendary rune · HunterFlare RuneRare rune · HunterFlare Rune (Grand)Legendary rune · HunterPhantom Form RuneRare rune · HunterPhantom Form Rune (Grand)Legendary rune · HunterTwin Arrows RuneRare rune · HunterTwin Arrows Rune (Grand)Legendary rune · HunterVenom Bolt RuneRare rune · HunterVenom Bolt Rune (Grand)Legendary rune · HunterFire Meteor RuneRare rune · SorcererFire Meteor Rune (Grand)Legendary rune · SorcererFlame Aura RuneRare rune · SorcererFlame Aura Rune (Grand)Legendary rune · SorcererFlame Lightning RuneRare rune · SorcererFlame Lightning Rune (Grand)Legendary rune · SorcererFrost Beam RuneRare rune · SorcererFrost Beam Rune (Grand)Legendary rune · SorcererIce Block RuneRare rune · SorcererIce Block Rune (Grand)Legendary rune · SorcererLightning Cloud RuneRare rune · SorcererLightning Cloud Rune (Grand)Legendary rune · SorcererCharge RuneRare rune · MonkCharge Rune (Grand)Legendary rune · MonkChi Bolt RuneRare rune · MonkChi Bolt Rune (Grand)Legendary rune · MonkDivine Thunder RuneRare rune · MonkDivine Thunder Rune (Grand)Legendary rune · MonkGolden Palms RuneRare rune · MonkGolden Palms Rune (Grand)Legendary rune · MonkSpirit Twin RuneRare rune · MonkSpirit Twin Rune (Grand)Legendary rune · MonkWind Steps RuneRare rune · MonkWind Steps Rune (Grand)Legendary rune · Monk

New status effects2

Arcane Grip
Arcane Grip

Cannot move for 5s while held by Arcane Grip.

Solo Self-Found
Solo Self-Found

Playing singleplayer grants a greatly increased chance to find super rare items.

Abilities9

Arcane Trap
Arcane Trap
  • Renamed from Frost Trap

Now: Set a trap that detonates when an enemy steps on it, dealing 300% weapon damage as Arcane damage to everything nearby with a 100% chance to inflict Arcane Grip.

Before: Set a trap that detonates when an enemy steps on it, dealing 300% weapon damage as Cold damage to everything nearby with a 100% chance to inflict Deep Freeze.

Flame Lightning
Flame Lightning
  • Damage: 50% to 60% of weapon damage
  • Damage per level: 1.5% to 2% of weapon damage
Flare
Flare
  • Range: 10 to 11
Golden Palms
Golden Palms
  • Range: 1.5 to 2.4

Now: Thrust both palms forward, sending two golden hands through enemies in their path for 160% weapon damage and knocking them back.

Before: Thrust both palms forward, conjuring two golden hands that sweep every enemy in a wide arc before you for 160% weapon damage and drive them back.

Ice Shards
Ice Shards
  • Damage: 90% to 115% of weapon damage
  • Damage per level: 3% to 3.5% of weapon damage
Poison Trap
Poison Trap

Now: Set a trap that detonates when an enemy steps on it, dealing 200% weapon damage as Poison damage to everything nearby with a 100% chance to inflict 3 stacks of Poisoned.

Before: Set a trap that detonates when an enemy steps on it, dealing 200% weapon damage as Poison damage to everything nearby with a 100% chance to inflict 2 stacks of Poisoned.

Soul Impact
Soul Impact
  • Targeting: all in radius to line
  • Range: 4 to 15
  • Area radius: 4 to 0

Now: Sends a soul wave forward, dealing 800% Weapon Damage as Physical Damage and applying Dazed once to each enemy hit.

Before: Deals 800% Weapon Damage as Physical Damage to all nearby enemies and applies Dazed to them.

Venom Bolt
Venom Bolt
  • Applies 2 stacks

Now: Fire a powerful poisoned projectile that bursts on impact, dealing 160% weapon damage as Poison damage to all nearby enemies with a 82% chance to inflict 2 stacks of Poisoned.

Before: Fire a powerful poisoned projectile that bursts on impact, dealing 160% weapon damage as Poison damage to all nearby enemies and inflicting Poisoned.

Venom Burst
  • Splash radius: 1.1 to 1.7
  • Damage: 120% to 420% of weapon damage
  • Applies 2 stacks

Talents9

Arcane Corrosion
Arcane Corrosion
  • Damage: 400% to 700% of weapon damage
  • Damage: 250% to 400% of weapon damage
Arcane Exposure
Arcane Exposure
  • Cast interval: 6s to 4s
  • Minimum cast interval: 5s to 4s

Now: Every 4 casts of Strong Attack apply Vulnerable to targets hit. +150% damage against Vulnerable enemies.

Before: Every 4 casts of Strong Attack apply Vulnerable to targets hit.

Combustion
Combustion
  • Radius: 1.5 to 2.5
  • Damage: 100% to 300% of weapon damage
Critical Injection
Critical Injection
  • Applies 3 stacks

Now: Critical Hits with Poison abilities have a 100% chance to apply 3 additional stacks of Poisoned.

Before: Critical Hits with Poison abilities have a 100% chance to apply an additional stack of Poisoned.

Exposing Traps
Exposing Traps

Now: Trap hits have a 100% chance to inflict Vulnerable for 3s. Trap abilities gain +160% Critical Hit Damage.

Before: Trap hits have a 100% chance to inflict Vulnerable for 3s.

Iron Constitution
Iron Constitution
  • Cooldown: 30s to 20s

Now: A lethal blow restores you to full health, reduces damage taken by 60% for 6s, and resets all ability cooldowns. Cooldown: 20s.

Before: A lethal blow restores you to full health and reduces damage taken by 60% for 6s. Cooldown: 20s.

Lone Hunter
Lone Hunter

Now: While no enemies are nearby, gain 80% Attack Speed, 120% Bonus All Damage, and 150% Strong Attack Damage.

Before: While no enemies are nearby, gain 80% Attack Speed and 120% Physical, Poison, and Arcane Damage.

Shattering Ice
Shattering Ice

Now: +50% Critical Hit Chance and +250% Critical Hit Damage against Frozen enemies.

Before: +50% Critical Hit Chance against Frozen enemies.

Storm Conduit
Storm Conduit
  • Chance: 20% to 30%

Items39

Soulrender
Soulrender

Now: Every hit grants a stack of Harvest of Souls. Consumes 25 stacks to release Soul Impact, a soul wave that travels forward, dealing 800% Weapon Damage as Physical Damage and applying Dazed once to each enemy hit.

Before: Every hit grants a stack of Harvest of Souls. Consumes 25 stacks to release Soul Impact, dealing 800% Weapon Damage as Physical Damage to all nearby enemies and applying Dazed to them.

Staff of the Frostwyrm
Staff of the Frostwyrm
  • Ricochets: 1 to 2

Now: Ice Shards ricochet to 2 additional enemies on hit.

Before: Ice Shards deflect to 1 additional enemy on hit.

Violet Skybow
Violet Skybow
  • Damage: 80% to 275% of weapon damage

Status effects4

Burn
Burn
  • Duration: 3s to 4s
Electrostatic
Electrostatic
  • Max stacks: 5 to 10

Now: Take increased Lightning damage. Stacks up to 10 times.

Before: Take increased Lightning damage. Stacks up to 5 times.

Iron Constitution
Iron Constitution
  • Duration: 3s to 6s
  • Reduction: 20% to 60%
Poisoned
Poisoned
  • Max stacks: 100 to 150
  • Damage per tick: 50% to 75%

Now: Take 75% weapon damage as Poison damage every 2 seconds. Stacks up to 150 times.

Before: Take 75% weapon damage as Poison damage every 2 seconds. Stacks up to 100 times.

Rune sets6

Deadeye's Resolve
  • Damage: 35% to 70% of weapon damage
  • Damage per level: 1.2% to 2.4% of weapon damage
Frozen Barrage
  • Effects or modifiers reworked
Harvest Moon
  • Rehit interval: 0.5s to 1.4s
Hundred Hands
  • Now counts as casting the ability
  • Damage bonus per current mana: 0.5% (new)
  • Now applies Dazed on hit
Stormcaller
  • Blast radius: 1.25 to 1.5
  • Damage: 50% to 75% of weapon damage
Trapper's Legacy
  • Rearms: 2 to 3