DESKRAWL.TOOLS

Deskrawl 1.0.3 patch notes

Released 16 October 2026 (build 25973417), together with the 1.0.2a and 1.0.2b hotfixes. The new systems come first, then every ability, talent, item, status effect and rune set whose numbers or text changed, with the old value next to the new one.

Systems

Rune Cube

Transmuting 9 Uncommon runes into a Rare now always works (50% before). Rare to Legendary stays at 15% and Legendary to Set at 50%.

Loot

The base Black Mist chance went from 0.25% to 0.32%, and Set runes roll at weight 0.9 instead of 0.7 (out of 100). A Mythic Treasure Chest holds a divine item 0.036% of the time instead of 0.005%, and the treasure map drakes drop Golden Treasure Chests where they used to drop Mythic ones.

Stat caps

Cooldown Reduction now caps at 80% instead of 85%. Damage Reduction and the six elemental reductions cap at 90%; they used to go up to 100%. The new Flat Damage Reduction stat takes a fixed amount off every hit after all other reductions (Stoneguard Greaves give 300).

Upgrades and potions

Shoulder upgrades to +9 and +10 need Cinderlord Horns instead of a Demon's Skull. Three flasks swap their Demon's Skull for a boss material: Flask of the Swift needs an Ogre Heart, Flask of the Cruel a Manticore Venom Sac and Flask of the Wind a Werewolf Pelt. Werewolf Pelt is new; the Bloodmoon Werewolf drops it on 20% of kills.

Bosses

Bosses shrug off repeated staggers: the first stagger in a 10-second window lands in full, and every later one inside that window lasts 30% as long.

Lucky wheel

A spin costs 12,500 gold instead of 10,000.

New gear14

New materials1

New status effects6

Brittle
Brittle

Each stack increases critical damage taken by 5%.

Chi Ward
Chi Ward

Absorbs damage equal to 500% of Max Mana.

Exposed
Exposed

Guard begins to falter. Lasts 3s. At 5 stacks, all stacks are consumed to apply Vulnerable.

Killing Focus
Killing Focus

Gain +300% Physical Damage for 3s.

Momentum
Momentum

Deal 8% x more damage per stack, up to 20 stacks. Lasts 5s.

Numbing Cold
Numbing Cold

Reduces damage dealt by 30% for 3s.

Abilities8

Arcane Trap
Arcane Trap

Now: Set a trap that detonates when an enemy steps on it, dealing 300% weapon damage as Arcane damage to everything nearby with a 100% chance to inflict Arcane Grip. Also inflicts Dizzy on all enemies hit.

Before: Set a trap that detonates when an enemy steps on it, dealing 300% weapon damage as Arcane damage to everything nearby with a 100% chance to inflict Arcane Grip.

Fire Meteor
Fire Meteor
  • Range: 10 to 11.5
Flame Aura
Flame Aura
  • Range: 15 to 13
Lightning Cloud
Lightning Cloud
  • Range: 9 to 11
Lightning Storm
Lightning Storm
  • Range: 8 to 10
  • Area radius: 30 to 14
Multishot
Multishot
  • Cooldown: 0.75s to 0.6s
Shockwave
Shockwave
  • Range: 1 to 4.5
Whirlwind Staff
Whirlwind Staff
  • Damage per level: 1.5% to 2.5% of weapon damage

Talents11

Aftershock
Aftershock
  • Moved from level 40 to level 30
  • Ranks: 8 to 1
  • Now a capstone

Now: Every 3 Basic Attack casts, you have a 80% chance to inflict Dazed on each enemy hit.

Before: The third strike from Seismic Strike has a 10% chance to inflict Dazed status

Chi Ward
Chi Ward

Now: Every 3 seconds, replenish a shield equal to 500% of your Max Mana.

Before: Restore 15 Health for each Mana spent.

Enhance Sacred Orbs: Speed
Enhance Sacred Orbs: Speed
  • Moved from level 15 to level 20
Exposing Strikes
Exposing Strikes

Now: Abilities you cast apply Exposed to each enemy hit. At 5 stacks, it becomes Vulnerable.

Before: Every 7 casts of Basic Attack inflicts Vulnerable on enemies hit.

Fundamentals
Fundamentals
  • Moved from level 20 to level 15
Gathered Force
Gathered Force

Now: Every 2 casts of Special abilities grant one charge. Strong Attack abilities consume one charge to deal 80% more damage. Charges can accumulate.

Before: Every 3 Basic Attack casts store one charge. Each Strong Attack spends one charge to deal 30% more damage. Charges accumulate.

Heavy Hands
Heavy Hands
  • Ranks: 5 to 8
Precise Strikes
Precise Strikes
  • Renamed from Enhance Threefold Strike: Critical Damage

Now: +20% Critical Damage to Basic Attack abilities.

Before: +20% Critical Damage to Threefold Strike

Shared Chi
Shared Chi
  • Moved from level 30 to level 40
  • Ranks: 1 to 8
  • No longer a capstone

Now: Casting a different Chi ability from your previous Chi ability restores 2% of Max Mana. The first cast restores no mana.

Before: Casting a different Chi ability from your previous Chi ability restores 8% of Max Mana. The first cast restores no mana.

Storm Conduit
Storm Conduit

Now: Electrocute and Flame Lightning have a 30% chance per hit to also cast Lightning Storm.

Before: Electrocute has a 30% chance to also cast Lightning Storm.

Thunderclap
Thunderclap

Now: Sacred Judgment's shockwave has a 15% chance to inflict Stunned on enemies hit.

Before: Sacred Judgment's shockwave has a 15% chance to stun the enemies it strikes

Items6

Glorious Gladiator Helmet
Glorious Gladiator Helmet
  • Sell value: 50,000 to 100,000 gold (the game's sell price for gear still comes from item level)
Mythic Treasure Chest
Mythic Treasure Chest
  • Divine item chance: 0.005% to 0.036%
Soulrender
Soulrender
  • Now usable by Monk

Now: Each direct ability hit you land grants one stack of Harvest of Souls. Consumes 25 stacks to release Soul Impact, a soul wave that travels forward, dealing 800% Weapon Damage as Physical Damage and applying Dazed once to each enemy hit.

Before: Every hit grants a stack of Harvest of Souls. Consumes 25 stacks to release Soul Impact, a soul wave that travels forward, dealing 800% Weapon Damage as Physical Damage and applying Dazed once to each enemy hit.

Violet Skybow
Violet Skybow
  • Weapon Damage: 315 to 345
Visage of the Undying
Visage of the Undying

Now: Reduces all damage taken by 30%.

Before: Reduces all damage taken by 25%.

Status effects2

Dizzy
Dizzy

Now: Attack Speed is reduced by 25% and Movement Speed by 35%.

Before: Movement Speed is reduced by 35%.

Enraged
Enraged

Now: Consumed by rage. Attack speed and damage are greatly increased. Movement speed is increased by 200%.

Before: Consumed by rage. Attack speed and damage are greatly increased.